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Barricades are the last defense of a humanity under siege by the forces of darkness. Barricading will stop Vampires and Zombies from entering a particular building. However, do take note that if a building is barricaded beyond Barricaded, other Humans will need to take 10 AP to enter.

Construction of Barricades

The construction of barricades can only be accomplished by humans.

Barricades have four levels: Lightly Barricaded, Barricaded, Heavily Barricaded, Extremely Heavily Barricaded. About five successful barricade attempts increases the barricades to the next level.

Demolishing Barricades

Whereas only humans can put up barricades, all of Twilight's residents can tear them down whether with tools or by tooth and claw. However, Humans can buy the Demolition skill, which greatly aids in the taking down of barricades.

Humans
Weapon Percentage of Success (Demolition skill)
Assault Rifle X (60%)
Barbed Wire X (28%)
Bat X (27%)
Chainsaw X (48%)
Fire Extinguisher X (9%)
Fists X (1%)
Length of Pipe X (12%)
Pool Cue X (13%)
Shotgun X (86%)
Sledgehammer X (40%)
Vampires
Weapon Percentage of Success
Claw 17%
Fangs 7%
Sledgehammer 40%
Zombies
Weapon Percentage of Success
Hands 34%
Sledgehammer* 35%
Teeth 39%

Note: Weapons marked with '*' can only be used by Zombies with the Solid Grip skill. The Flailing Battery zombie skill does not seem to change the average to tear down a barricade.

Methodology: All successful percentages are arrived by attempting to add or remove barricades a minimum of 100 attempts. These findings are averages and in actuality may be higher or lower.

Fencing

Fence

A fence erected north of the electronics store.

Players can set up fences to temporarily stop players from moving to different tiles. It costs 4 AP to erect one fence. They can be damaged and destroyed similarly to barricades.

List of fences

There are different types of fences that provide different amounts of protection. Some fences may be weak; others may be tough to destroy. Some fences can damage players when they attack it.

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