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Revision as of 08:13, 8 February 2017
Conditions are status effects inflicted by several items, weapons, and NPCs. Each condition hinders your gameplay in a different way until a certain number of actions/moves. These conditions can be used to your advantage by using your own weapons to inflict these harmful effects to NPCs and other players in combat.
List of conditions
Condition | Symbol | In-game description | Effect | Duration | Cured by |
---|---|---|---|---|---|
Bleeding | 💧 | You have a chance of wasting an extra AP point to move. | Losing 2 AP when moving. | Until death | Bandage, Bag of Blood, Medkit, Surgical Kit, Vile Serum |
Blinded | 👀 | While you are blinded, several attempts to attack or move will fail. | Unable to attack or move. | 3 Actions | - |
Burning | 🔥 | While you are burning, you will take 2 HP of damage with your next 3 actions. | Losing 2 HP when taking any action. | 3 Actions | - |
Chilled |
❄ | While you are chilled, several attempts to move will fail. | Unable to move from tile. | 4 Moves | - |
Dazed | ♒ | While you are dazed, your attack success rate is reduced of 5%. | Lower hit ratio. | 10 Attacks | Vile Serum |
Death | - | If you are a zombie or vampire, you may stand again for a reasonable AP cost. If you wish to be human again, you must wait to be revived. | You are dead. Stand up as Vampire or Zombie. | N/A | Standing up (10 AP) |
Infatuated | ♥ | While infatuated, you cannot bring yourself to hard others as much as you normally would. | May decrease damage by 5. | 5 Actions | - |
Infected | ☢ | While you are infected, you will take 1 HP of damage with almost every action. | Losing 1 HP when taking any action; Turns the player into a Zombie upon death. | Until death | Antibiotics, Bag of Blood, Medkit, Surgical Kit, Fangs on humans |
Recovery | - | While you are recovering, you will show up as a corpse. When you are ready, Stand to once again fight against the forces of darkness. | Stand up as a Human; or Vampire or Zombie if you have the required skill. | N/A | Standing up
(10 AP) |
Stuck | - | While you are stuck, many attempts to move will fail. | ? | 8 Actions | |
Terrified | 💀 | While you are terrified, several attempts to attack will fail. | Unable to attack. | 4 Attacks | - |
Weakened | 💔 | While you are weakened, you cannot heal. | Unable to heal yourself. | 2 Actions | - |
Items that inflict conditions
Condition | Items |
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Bleeding | Burning Fire Axe, Butcher Knife, Fire Axe, Machete, Nailed Bat, Shadow Talons |
Blinded | Flashbang |
Burning | Burning Bat, Burning Fire Axe, Engulfing Flames, Jack O' Lantern, Molotov Cocktail |
Chilled | Fire Extinguisher, Freezebang, Snowball |
Dazed | Baseball Bat, Bowling Ball, Burning Bat, Concoction, Giant Crucifix, Dark Tentacles, Flashbang, Grenade, Grenade Launcher, Headacher, Mjolnir, Nailed Bat, Night Stick, Rock, Skullbanger, Sledgehammer, Sling, Taser |
Death | All weapons |
Infected | Vile Serum |
Infatuated | Love bow |
Recovery | Injector and Revival Serum |
Terrified | Dark Tentacles, Headacher, Skullbanger, Shadow Talons |
Weakened | Rib Spreader, Shadow Talons |
NPCs that inflict conditions
Condition | Weapons |
---|---|
Bleeding |
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Blinded |
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Burning |
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Chilled |
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Dazed |
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Death |
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Infected |
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Infatuated |
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Recovery |
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Stuck |
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Terrified |
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Weakened |
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