Tags: Visual edit apiedit |
Tag: Visual edit |
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{|style border="1px" cellpadding="5" style="text-align:center; background:black;" |
{|style border="1px" cellpadding="5" style="text-align:center; background:black;" |
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! Condition |
! Condition |
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+ | ! Symbol |
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! In-game description |
! In-game description |
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! Effect |
! Effect |
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! Cured by |
! Cured by |
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|- |
|- |
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− | | |
+ | | Bleedin{{anchor|Bleeding}}g |
+ | | 💧 |
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− | | You have a chance of wasting an extra AP point to |
+ | | You have a chance of wasting an extra AP point to move. |
⚫ | |||
+ | | May increase the cost of each move from 1 AP to 2. |
||
| Until death |
| Until death |
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− | | Bandage, Medkit, Surgical Kit, Vile Serum |
+ | | Bandage, Bag of Blood, Medkit, Surgical Kit, Vile Serum |
|- |
|- |
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| Blinded{{anchor|Blinded}} |
| Blinded{{anchor|Blinded}} |
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+ | | 👀 |
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− | | While blinded |
+ | | While you are blinded, several attempts to attack or move will fail. |
− | | ??? |
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⚫ | |||
− | | 1 Action |
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+ | | 3 Actions |
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| - |
| - |
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|- |
|- |
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| Burning{{anchor|Burning}} |
| Burning{{anchor|Burning}} |
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+ | | 🔥 |
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− | | While you are burning you will take 2 HP damage with your next 3 actions. |
+ | | While you are burning, you will take 2 HP of damage with your next 3 actions. |
− | | Losing 2 HP when taking any action |
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⚫ | |||
− | | 3 actions |
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+ | | 3 Actions |
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| - |
| - |
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|- |
|- |
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| |
| |
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− | Chilled |
+ | Chilled{{anchor|Chilled}} |
+ | | ❄ |
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− | |||
− | {{anchor|Chilled}} ❄ |
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| While you are chilled, several attempts to move will fail. |
| While you are chilled, several attempts to move will fail. |
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− | | Unable to move from tile |
+ | | Unable to move from tile. |
− | | 4 |
+ | | 4 Moves |
| - |
| - |
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|- |
|- |
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| Dazed{{anchor|Dazed}} |
| Dazed{{anchor|Dazed}} |
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+ | | ♒ |
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− | | While you are dazed, your attack success rate is reduced. |
+ | | While you are dazed, your attack success rate is reduced of 5%. |
− | | Lower hit ratio |
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+ | | -5% hit ratio to all weapons. |
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− | | 9 successful attacks |
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+ | | 10 Attacks |
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| Vile Serum |
| Vile Serum |
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|- |
|- |
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| Death{{anchor|Death}} |
| Death{{anchor|Death}} |
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+ | | - |
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| If you are a zombie or vampire, you may stand again for a reasonable AP cost. If you wish to be human again, you must wait to be revived. |
| If you are a zombie or vampire, you may stand again for a reasonable AP cost. If you wish to be human again, you must wait to be revived. |
||
− | | You are dead |
+ | | You are dead. Stand up as a Vampire or a Zombie. |
| N/A |
| N/A |
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| Standing up<br />(10 AP) |
| Standing up<br />(10 AP) |
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+ | |- |
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+ | |Infatuated |
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+ | |♥ |
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+ | |While infatuated, you cannot bring yourself to harm others as much as you normally would. |
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+ | |May decrease all damage dealt by 5. |
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+ | |5 Attacks |
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+ | |<nowiki>-</nowiki> |
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|- |
|- |
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| Infected{{anchor|Infected}} |
| Infected{{anchor|Infected}} |
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+ | | ☢ |
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− | | While you are infected you will take 1 HP damage with almost every action. |
+ | | While you are infected, you will take 1 HP of damage with almost every action. |
− | | Losing 1 HP when |
+ | | Losing 1 HP when performing any action; Turns the player into a Zombie upon death. This condition cannot be inflicted on Machines and Zombies. |
| Until death |
| Until death |
||
− | | Antibiotics, Bag of Blood, Medkit, Surgical Kit |
+ | | Antibiotics, Bag of Blood, Medkit, Surgical Kit, Fangs on Humans |
|- |
|- |
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| Recovery{{anchor|Recovery}} |
| Recovery{{anchor|Recovery}} |
||
+ | | - |
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| While you are recovering, you will show up as a corpse. When you are ready, Stand to once again fight against the forces of darkness. |
| While you are recovering, you will show up as a corpse. When you are ready, Stand to once again fight against the forces of darkness. |
||
− | | Stand up as |
+ | | Stand up as an Human; or as a Vampire or a Zombie if you have the required skill. |
− | | N/A |
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| N/A |
| N/A |
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+ | | Standing up |
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+ | (10 AP) |
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+ | |- |
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+ | |Stuck |
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+ | |<nowiki>-</nowiki> |
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+ | |While you are stuck, many attempts to move will fail. |
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+ | |Unable to move from tile. |
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+ | |8 Actions |
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+ | | |
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|- |
|- |
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| Terrified{{anchor|Terrified}} |
| Terrified{{anchor|Terrified}} |
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+ | | 💀 |
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− | | While terrified, you are too afraid to attack others. |
||
+ | | While you are terrified, several attempts to attack will fail. |
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⚫ | |||
+ | | Unable to attack. |
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− | | 3 actions |
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+ | | 4 Attacks |
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| - |
| - |
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|- |
|- |
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| Weakened{{anchor|Weakened}} |
| Weakened{{anchor|Weakened}} |
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+ | | 💔 |
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| While you are weakened, you cannot heal. |
| While you are weakened, you cannot heal. |
||
− | | Unable to heal yourself |
+ | | Unable to heal yourself. |
− | | 2 |
+ | | 2 Actions |
| - |
| - |
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|} |
|} |
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== Items that inflict conditions == |
== Items that inflict conditions == |
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− | {| |
+ | {| style="text-align:center; background:black; width:60%" cellpadding="5" border="1px" |
! Condition |
! Condition |
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! Items |
! Items |
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|- |
|- |
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| Bleeding |
| Bleeding |
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− | | Burning Fire Axe, Butcher Knife, Fire Axe, Machete, Nailed Bat |
+ | | Bear Trap, Burning Fire Axe, Butcher Knife, Fire Axe, Landmine, Machete, Nailed Bat, Shadow Talons, Sharpened Candy Cane, Shiv |
|- |
|- |
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| Blinded |
| Blinded |
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|- |
|- |
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| Burning |
| Burning |
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− | | Burning Bat, Burning Fire Axe, |
+ | | Burning Barrel, Burning Bat, Burning Fire Axe, Flame Thrower, Jack O' Lantern, Molotov Cocktail |
|- |
|- |
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| Chilled |
| Chilled |
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− | | Fire Extinguisher, Freezebang |
+ | | Fire Extinguisher, Freezebang, Snowball |
|- |
|- |
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| Dazed |
| Dazed |
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− | | Baseball Bat, Bowling Ball, Burning Bat, Giant Crucifix, Grenade, Grenade Launcher, |
+ | | Baseball Bat, Bowling Ball, Burning Bat, Dark Tentacles, Explosive Package, Flashbang, Giant Crucifix, Grenade, Grenade Launcher, Headacher, Mjolnir, Nailed Bat, Night Stick, Rock, Sharpened Candy Cane, Shillelagh, Skullbanger, Sledgehammer, Sling, Taser, Tombstone, Unstable Concoction |
|- |
|- |
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| Death |
| Death |
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|- |
|- |
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| Infected |
| Infected |
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− | | Vile Serum |
+ | | Dirty Syringe, Vile Serum |
+ | |- |
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+ | |Infatuated |
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+ | |Love Bow |
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|- |
|- |
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| Recovery |
| Recovery |
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− | | Injector |
+ | | Injector and Revival Serum |
+ | |- |
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+ | | Stuck |
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+ | | Sticky Bomb |
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|- |
|- |
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| Terrified |
| Terrified |
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− | | Dark Tentacles, Skullbanger |
+ | | Dark Tentacles, Headacher, Shadow Talons, Skullbanger |
|- |
|- |
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| Weakened |
| Weakened |
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− | | Rib Spreader |
+ | | Rib Spreader, Shadow Talons |
|} |
|} |
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== NPCs that inflict conditions == |
== NPCs that inflict conditions == |
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− | {| |
+ | {| style="text-align:center; background:black; width:50%;" cellpadding="5" border="1px" |
! Condition |
! Condition |
||
− | ! |
+ | ! NPC |
|- |
|- |
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| Bleeding |
| Bleeding |
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− | | style="text-align:left"| |
+ | | style="text-align:left" | |
* Dr. Malignus |
* Dr. Malignus |
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* Famine |
* Famine |
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+ | * Forgotten Patient |
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+ | * Grim Surgeon |
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+ | *Killer Bunny |
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+ | *Krampus |
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+ | * The Bogeyman |
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+ | * Werewolf |
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|- |
|- |
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| Blinded |
| Blinded |
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+ | | style="text-align:left" | |
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− | | N/A |
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+ | * The Bogeyman |
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|- |
|- |
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| Burning |
| Burning |
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− | | style="text-align:left"| |
+ | | style="text-align:left" | |
+ | * Pyro |
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* Rioter |
* Rioter |
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|- |
|- |
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| Chilled |
| Chilled |
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− | | style="text-align:left"| |
+ | | style="text-align:left" | |
+ | * Krampus |
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+ | * Serling Salmon |
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* Snowman |
* Snowman |
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|- |
|- |
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| Dazed |
| Dazed |
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− | | style="text-align:left"| |
+ | | style="text-align:left" | |
⚫ | |||
+ | * Armored Limousine |
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+ | * Construction Worker |
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* Faceless Stranger |
* Faceless Stranger |
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+ | * Lazarix Researcher |
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* Mall Santa |
* Mall Santa |
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* Security Drone |
* Security Drone |
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⚫ | |||
* Warcophagus |
* Warcophagus |
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|- |
|- |
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| Death |
| Death |
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− | | style="text-align:left"| |
+ | | style="text-align:left" | |
− | * Everything |
+ | * Everything and everyone |
|- |
|- |
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| Infected |
| Infected |
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− | | style="text-align:left"| |
+ | | style="text-align:left" | |
* All Zombies |
* All Zombies |
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* Grim Surgeon |
* Grim Surgeon |
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+ | * Lazarix Researcher |
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+ | * Necronid |
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* Plague Host |
* Plague Host |
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* Skeletal Host |
* Skeletal Host |
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+ | * Venomortis |
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+ | |- |
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+ | |Infatuated |
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+ | | style="text-align:left" | |
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+ | *Cherub |
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|- |
|- |
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| Recovery |
| Recovery |
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+ | | style="text-align:left" | |
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− | | N/A |
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+ | * Lazarix Researcher |
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+ | |- |
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+ | |Stuck |
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+ | | style="text-align:left" | |
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+ | * Necronid |
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+ | * Venomortis |
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|- |
|- |
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| Terrified |
| Terrified |
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+ | | style="text-align:left" | |
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− | | N/A |
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+ | * Famine |
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+ | * nobody |
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+ | * The Bogeyman |
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|- |
|- |
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| Weakened |
| Weakened |
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+ | | style="text-align:left" | |
||
− | | N/A |
||
+ | * Famine (?) |
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|} |
|} |
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[[Category:Information Pages]] |
[[Category:Information Pages]] |
Latest revision as of 02:28, 29 August 2018
Conditions are status effects inflicted by several items, weapons, and NPCs. Each condition hinders your gameplay in a different way until a certain number of actions/moves. These conditions can be used to your advantage by using your own weapons to inflict these harmful effects to NPCs and other players in combat.
List of conditions[]
Condition | Symbol | In-game description | Effect | Duration | Cured by |
---|---|---|---|---|---|
Bleeding | 💧 | You have a chance of wasting an extra AP point to move. | May increase the cost of each move from 1 AP to 2. | Until death | Bandage, Bag of Blood, Medkit, Surgical Kit, Vile Serum |
Blinded | 👀 | While you are blinded, several attempts to attack or move will fail. | Unable to attack or move. | 3 Actions | - |
Burning | 🔥 | While you are burning, you will take 2 HP of damage with your next 3 actions. | Losing 2 HPs when performing any action. | 3 Actions | - |
Chilled |
❄ | While you are chilled, several attempts to move will fail. | Unable to move from tile. | 4 Moves | - |
Dazed | ♒ | While you are dazed, your attack success rate is reduced of 5%. | -5% hit ratio to all weapons. | 10 Attacks | Vile Serum |
Death | - | If you are a zombie or vampire, you may stand again for a reasonable AP cost. If you wish to be human again, you must wait to be revived. | You are dead. Stand up as a Vampire or a Zombie. | N/A | Standing up (10 AP) |
Infatuated | ♥ | While infatuated, you cannot bring yourself to harm others as much as you normally would. | May decrease all damage dealt by 5. | 5 Attacks | - |
Infected | ☢ | While you are infected, you will take 1 HP of damage with almost every action. | Losing 1 HP when performing any action; Turns the player into a Zombie upon death. This condition cannot be inflicted on Machines and Zombies. | Until death | Antibiotics, Bag of Blood, Medkit, Surgical Kit, Fangs on Humans |
Recovery | - | While you are recovering, you will show up as a corpse. When you are ready, Stand to once again fight against the forces of darkness. | Stand up as an Human; or as a Vampire or a Zombie if you have the required skill. | N/A | Standing up
(10 AP) |
Stuck | - | While you are stuck, many attempts to move will fail. | Unable to move from tile. | 8 Actions | |
Terrified | 💀 | While you are terrified, several attempts to attack will fail. | Unable to attack. | 4 Attacks | - |
Weakened | 💔 | While you are weakened, you cannot heal. | Unable to heal yourself. | 2 Actions | - |
Items that inflict conditions[]
Condition | Items |
---|---|
Bleeding | Bear Trap, Burning Fire Axe, Butcher Knife, Fire Axe, Landmine, Machete, Nailed Bat, Shadow Talons, Sharpened Candy Cane, Shiv |
Blinded | Flashbang |
Burning | Burning Barrel, Burning Bat, Burning Fire Axe, Flame Thrower, Jack O' Lantern, Molotov Cocktail |
Chilled | Fire Extinguisher, Freezebang, Snowball |
Dazed | Baseball Bat, Bowling Ball, Burning Bat, Dark Tentacles, Explosive Package, Flashbang, Giant Crucifix, Grenade, Grenade Launcher, Headacher, Mjolnir, Nailed Bat, Night Stick, Rock, Sharpened Candy Cane, Shillelagh, Skullbanger, Sledgehammer, Sling, Taser, Tombstone, Unstable Concoction |
Death | All weapons |
Infected | Dirty Syringe, Vile Serum |
Infatuated | Love Bow |
Recovery | Injector and Revival Serum |
Stuck | Sticky Bomb |
Terrified | Dark Tentacles, Headacher, Shadow Talons, Skullbanger |
Weakened | Rib Spreader, Shadow Talons |
NPCs that inflict conditions[]
Condition | NPC |
---|---|
Bleeding |
|
Blinded |
|
Burning |
|
Chilled |
|
Dazed |
|
Death |
|
Infected |
|
Infatuated |
|
Recovery |
|
Stuck |
|
Terrified |
|
Weakened |
|