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=== Construction Worker ===
 
=== Construction Worker ===
{{Creature|name = Construction Worker|description = This burly blue-collar survivor seems intent on repairing as much damage as they can.|HP = 25|physres = 2|hitmod = 0|damage = Sledgehammer (6-12)|effects = Sledgehammer (Dazed)|items = Construction Helmet, Protective Goggles, Safety Vest|location = Spawns throughout Serling|other = Human, Friendly to Humans. This NPC can randomly construct light barricades on any building they stumble across.}}
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{{Creature|name = Construction Worker|description = This burly blue-collar survivor seems intent on repairing as much damage as they can.|HP = 25|physres = 2|hitmod = 0|damage = Sledgehammer (6-12)|effects = Sledgehammer (Dazed)|items = Construction Helmet, Protective Goggles, Safety Vest|location = Spawns throughout Serling|other = Human, Friendly to Humans. This NPC can randomly construct light barricades on any building it stumbles across.}}
   
 
=== Runner ===
 
=== Runner ===
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=== Lazarix Researcher ===
 
=== Lazarix Researcher ===
{{Creature|name = Lazarix Researcher|description = This studious, lanky scientist wears a tattered lab coat marked with bloody, grasping hand prints and cracked, thick-rimmed glasses.|HP = 30|physres = 0|hitmod = 0|damage = Questionable needle (6-12), Vial of chemicals (3-6) (Area attack, damages anyone on the same tile, including itself)|location = Spawns outiside Lazarix Buildings to then wander throughout Serling|other = Human. Friendly to Humans. For each Lazarix Building, there's an instance of this NPC. This NPC can revive dead players when they happen to be in the same tile. If you are actively looking to be revived by it, it's highly suggested to use a low-damage or a 0 damage weapon (such as a joke weapon) to keep attacking without the risk of killing it, and as such to constantly provoke it into attacking and counter-attacking until you are killed by it (you could also wait it out and rely on its chance of attacking every 5 minutes, but it could take a long time and be risky, as the NPC could be killed by other NPCs or players in the meantime); and to use a Fire Extinguisher to inflict the Chilled status effect to it before you are killed, so that it won't be able to move away from the tile for some time and it will have no choice other than revive you eventually, giving you a much higher chance of getting revived by it. If luck isn't on your side and it wounds up not reviving you and moving away, just repeat the process again.|effects = Questionable needle (Infection), Vial of chemicals (Dazed)|items = Lazarix Case, Lab Coat}}
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{{Creature|name = Lazarix Researcher|description = This studious, lanky scientist wears a tattered lab coat marked with bloody, grasping hand prints and cracked, thick-rimmed glasses.|HP = 30|physres = 0|hitmod = 0|damage = Questionable needle (6-12), Vial of chemicals (3-6) (Area attack, damages anyone on the same tile, including itself)|location = Spawns outiside Lazarix Buildings to then wander throughout Serling|other = Human. Friendly to Humans. For each Lazarix Building, there's an instance of this NPC. This NPC can randomly revive dead players if it happens to stumble across the tile or building they are in. If you are actively looking to be revived by it, it's highly suggested to use a low-damage or a 0 damage weapon (such as a joke weapon) to keep attacking without the risk of killing it, and as such to constantly provoke it into attacking and counter-attacking until you are killed by it (you could also wait it out and rely on its chance of attacking every 5 minutes, but it could take a very long time and be pretty risky, as the NPC could be killed by other NPCs or players in the meantime); and to attack it with a Fire Extinguisher to inflict the Chilled status effect to it before you are killed, so that it won't be able to move away from the tile for some time and it will have no choice other than revive you eventually, giving you a much higher chance of getting revived by it. If luck isn't on your side and it wounds up not reviving you and moving away, just repeat the process again.|effects = Questionable needle (Infection), Vial of chemicals (Dazed)|items = Lazarix Case, Lab Coat}}
   
 
=== Pyro ===
 
=== Pyro ===

Revision as of 11:32, 22 September 2019

Fort Guards | Mantis Security | Quarantined Vampires | Residents | Sewage Inhabitants | Sub-level Z Staff | Other | Wretches | Unique Event

Residents of Serling

Your everyday pedestrians. They roam indefinitely throughout the city.

Hit Modifiers below do not include darkness penalty (-5%).

nobody

Creature Statistics: nobody
Description: (No description)
HP: 1
Physical Resistance: 0
Hit Modifier 0
Base Damage: ERROR (2-6)
Effects: ERROR (Terrified)
Items Dropped: nothing (item's name)
Location: Spawns throughout Serling
Other Information: Human. Friendly to Humans. Only one instance at a time can exist of this NPC throughout Serling. This NPC has a strange attack: "nobody NO DATA you with their ERROR for X damage to your X, inflicting Terrified."

Bloater

Creature Statistics: Bloater
Description: This swollen, infectious undead fiend bubbles and gurgles as it slowly waddles toward its target.
HP: 35
Physical Resistance: 4
Hit Modifier 0
Base Damage: Boils (4-8). Fatty limbs (4-10), Exploding gut (3-6) (Area Attack)
Effects: Boils (Infection), Exploding gut (Infection), Receiving Damage (Infection)
Items Dropped: Cans of Pet Food (3), Canned Vegetables (3), Gobs of Slime, Rotten Meat (?)
Location: Spawns throughout Serling and in The Sewers
Other Information: Zombie. Friendly to Zombies. When it is killed, it deals some damage to the building (if there is one) and sometimes also to all players and NPCs in the tile where it was killed (if there are any).

Bloodletter

Creature Statistics: Bloodletter
Description: This feral vampire has gone completely mad and seems to be in a blood-fueled frenzy.
HP: 30
Physical Resistance: 0
Hit Modifier 0
Base Damage: Talons (6-15)
Effects: None
Items Dropped: None
Location: Spawns throughout Serling
Other Information: Vampire. Friendly to Vampires.

Botcho the Zombie Clown

Creature Statistics: Botcho the Zombie Clown
Description: Botcho the Zombie Clown is dressed like a strange mockery of a surgeon in blood-spattered scrubs and a stethoscope with a human ear at the end.
HP: 35
Physical Resistance: 0
Hit Modifier 0
Base Damage: Bright red lips (4-10)
Effects: Bright red lips (Infection), Receiving damage (Infection)
Items Dropped: Balloon Animal, Clown Nose, Clown Shoes, Fake Flower, Joy Buzzer
Location: Spawns throughout Serling
Other Information: Zombie. Friendly to Zombies. Only one instance at a time can exist of this NPC throughout Serling.

Construction Worker

Creature Statistics: Construction Worker
Description: This burly blue-collar survivor seems intent on repairing as much damage as they can.
HP: 25
Physical Resistance: 2
Hit Modifier 0
Base Damage: Sledgehammer (6-12)
Effects: Sledgehammer (Dazed)
Items Dropped: Construction Helmet, Protective Goggles, Safety Vest
Location: Spawns throughout Serling
Other Information: Human, Friendly to Humans. This NPC can randomly construct light barricades on any building it stumbles across.

Runner

Creature Statistics: Runner
Description: This faster, less deteriorated zombie sprints in short bursts, drooling bloody viscera.
HP: 15
Physical Resistance: 0
Hit Modifier 0
Base Damage: Hands (2-8)
Effects: Receiving damage (Infection)
Items Dropped: None
Location: Spawns throughout Serling.
Other Information: Zombie. Friendly to Zombies. When it is killed, it spawns 1 Crawler on the tile where it was killed.

Crawler

Creature Statistics: Crawler
Description: This zombie... or rather, half-a-zombie, is dragging itself along the ground making for a tough target.
HP: 8
Physical Resistance: 0
Hit Modifier -20%
Base Damage: Hands (2-6)
Effects: Receiving damage (Infection)
Items Dropped: None
Location: Spawns throughout Serling.
Other Information: Zombie, Friendly to Zombies.

Crow

Creature Statistics: Crow
Description: A large, jet black bird with obnoxious intent.
HP: 10 (?)
Physical Resistance: 0
Hit Modifier -5%
Base Damage: Beak (3?)
Effects: None (?)
Items Dropped: Ear of Corn
Location: Spawns in Cornfields to then wander on Field and Cornfield tiles.
Other Information: Creature. Hostile to everyone. Only one instance at a time can exist of this NPC throughout Serling.

Lazarix Researcher

Creature Statistics: Lazarix Researcher
Description: This studious, lanky scientist wears a tattered lab coat marked with bloody, grasping hand prints and cracked, thick-rimmed glasses.
HP: 30
Physical Resistance: 0
Hit Modifier 0
Base Damage: Questionable needle (6-12), Vial of chemicals (3-6) (Area attack, damages anyone on the same tile, including itself)
Effects: Questionable needle (Infection), Vial of chemicals (Dazed)
Items Dropped: Lazarix Case, Lab Coat
Location: Spawns outiside Lazarix Buildings to then wander throughout Serling
Other Information: Human. Friendly to Humans. For each Lazarix Building, there's an instance of this NPC. This NPC can randomly revive dead players if it happens to stumble across the tile or building they are in. If you are actively looking to be revived by it, it's highly suggested to use a low-damage or a 0 damage weapon (such as a joke weapon) to keep attacking without the risk of killing it, and as such to constantly provoke it into attacking and counter-attacking until you are killed by it (you could also wait it out and rely on its chance of attacking every 5 minutes, but it could take a very long time and be pretty risky, as the NPC could be killed by other NPCs or players in the meantime); and to attack it with a Fire Extinguisher to inflict the Chilled status effect to it before you are killed, so that it won't be able to move away from the tile for some time and it will have no choice other than revive you eventually, giving you a much higher chance of getting revived by it. If luck isn't on your side and it wounds up not reviving you and moving away, just repeat the process again.

Pyro

Creature Statistics: Pyro
Description: With a tank strapped to his back and a perpetual jet of flame at his disposal, this manic, cackling human wears almost as many burns as his surroundings.
HP: 50
Physical Resistance: 2
Hit Modifier -5%
Base Damage: Burning fuel (7-13), Flamethrower (11-15) (Area Attack), Molotov Cocktail (8-12) (Area attack)
Effects: Flamethrower (Burning), Burning fuel (Burning), Molotov Cocktail (Burning)
Items Dropped: Flame Thrower, Fireplace Poker, Fire Axe, Gas Cans (6-8), Molotov Cocktails (2-6)
Location: Spawns throughout Serling
Other Information: Human. Friendly to Humans. Only one instance at a time can exist of this NPC throughout Serling. When it is killed, it starts a small fire which will engulf the building in tile where it was killed (if there's one).

Rioter

Creature Statistics: Rioter
Description: This disaffected young person isn't so sure civilization needs to be saved.
HP: 25
Physical Resistance: 0
Hit Modifier 0
Base Damage: Molotov Cocktail (6-14)
Effects: Molotov Cocktail (Burning)
Items Dropped: Backpack, Molotov Cocktails (2-6), Protest Sign
Location: Spawns throughout Serling
Other Information: Human. Hostile to everyone.