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{{NPCnav}}
'''NPCs''' are non-player beings that wander throughout the city map. Strange monstrosities and helpless citizens that lost sanity after cities fell to darkness, they now roam endlessly within the confines of the map. NPCs can be attacked and killed to gain [[XP]] and [[items]].
 
  +
 
'''NPCs''' are non-player beings that wander throughout the city map. Strange monstrosities and helpless citizens that lost sanity after cities fell to darkness, they now roam endlessly within the confines of the map. NPCs can be attacked and killed to gain [[XP]] and [[items]].
   
 
== Spawning ==
 
== Spawning ==
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=== Movement ===
 
=== Movement ===
   
NPCs can move to any of its adjacent tile, diagonally or crosswise. Unless provoked, what tile they move is completely random. They can also go inside buildings if the door is open. Having said that, NPCs cannot go anywhere; they cannot go to inaccessible tiles (like [[water]]) or enter/exit different maps (from Serling to the Sewer). A few can only walk on particular tiles (e.g. Soldier NPCs). Knowing where a NPC is able to advance can help the player face them or avoid them.
+
NPCs can move to any of its adjacent tiles, diagonally or crosswise. Most move completely randomly, but some will seek out players while others will run away. Most can also go inside buildings if the door is open, with some having the ability to open doors themselves. Having said that, NPCs cannot go anywhere; they cannot go to inaccessible tiles (like [[water]]) or enter/exit different maps (from Serling to the Sewer). A few can only walk on particular tiles (e.g. Soldier NPCs). Knowing where a NPC is able to advance can help the player face them or avoid them.
   
 
=== Combat ===
 
=== Combat ===
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When a player is at the same tile as the NPC, and is an enemy (the name is <font color="firebrick">red</font>), the NPC may attack the player. Neutral (<span style="background:white;color:black"> black </span>) or allied (<font color="seagreen">green</font>) NPCs will not attack the player unless provoked. NPCs will never hurt other NPCs, even if they are enemies.
 
When a player is at the same tile as the NPC, and is an enemy (the name is <font color="firebrick">red</font>), the NPC may attack the player. Neutral (<span style="background:white;color:black"> black </span>) or allied (<font color="seagreen">green</font>) NPCs will not attack the player unless provoked. NPCs will never hurt other NPCs, even if they are enemies.
 
At full or high health, NPCs will not move to another tile and will continue to attack the player until the player dies or if the player leaves. When NPCs take enough damage and is at low health, they will instead escape and move to another tile.
 
   
 
NPCs will attack just after having received a successful or unsuccessful attack by the player and every five minutes if they are hostiles. As well, NPCs will move from a tile to another just after five minutes.
 
NPCs will attack just after having received a successful or unsuccessful attack by the player and every five minutes if they are hostiles. As well, NPCs will move from a tile to another just after five minutes.
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== List of NPCs ==
 
== List of NPCs ==
   
 
=== Common NPCs ===
'''Notes:'''
 
 
* (†) - Possess armor.
 
* (≈) - Harder to hit.
 
* (^) - Airborne and cannot be attacked with melee weapons.
 
* (¤) - Boss.
 
 
=== Commmon NPCs ===
 
   
 
Your everyday pedestrians. They roam indefinitely throughout the city.
 
Your everyday pedestrians. They roam indefinitely throughout the city.
   
==== Wretches ====
+
=== Background ===
 
Low-level starter enemies.
 
 
{| style="text-align: center; background:black;" border="1px" cellpadding="3"
 
! NPC !! Race !! HP !! Damage !! Drops
 
|-
 
| <abbr title="This survivor has seen better days.">Human Wretch</abbr> || Human || 25 || 4-12 || -
 
|-
 
| <abbr title="This zombie has seen better days.">Zombie Wretch</abbr> || Zombie || 25 || 4-12<br />Infects || -
 
|-
 
| <abbr title="This vampire has seen better days.">Vampire Wretch</abbr> || Vampire || 25 || 4-14 || -
 
|}
 
 
==== City Residents ====
 
 
The average and not-so average foes.
 
 
{| style="text-align: center; background:black;" border="1px" cellpadding="3"
 
! NPC !! Race !! HP !! Damage !! Drops
 
|-
 
| <abbr title="This burly blue-collar survivor seems intent on repairing as much damage as they can.">Construction Worker</abbr><br /><abbr title="This NPC possesses armor.">†</abbr> || Human || 25 || 6-12<br />Dazed || Safety Vest, Construction Helmet, Protective Goggles
 
|-
 
| <abbr title="This studious, lanky scientist wears a tattered lab coat marked with bloody, grasping hand prints and cracked, thick-rimmed glasses.">Lazarix Researcher</abbr> || Human || 30 || 6-12<br />Infects/Revives || -
 
|-
 
| <abbr title="This disaffected young person isn't so sure civilization needs to be saved.">Rioter</abbr> || Human || 25 || 5-13<br />Burning || Backpack, 2-5 Molotov Cocktails
 
|-
 
| <abbr title="This zombie... or rather, half-a-zombie, is dragging itself along the ground making for a tough target.">Crawler</abbr><br /><abbr title="This NPC is harder to hit.">≈</abbr> || Zombie || 10 || 2-6<br />Infects || -
 
|-
 
| <abbr title="Botcho the Zombie Clown is dressed like a strange mockery of a surgeon in blood-spattered scrubs and a stethoscope with a human ear at the end.">Botcho the Zombie Clown</abbr> || Zombie || 30 || 5-12<br />Infects || Balloon Animal, Clown Nose, Clown Shoes, Fake Flower, Joy Buzzer
 
|-
 
| <abbr title="This swollen, infectious undead fiend bubbles and gurgles as it slowly waddles toward its target.">Bloater</abbr> ||Zombie ||35 ||6-10<br />Infects || Cans of Pet Food, Canned Vegetables
 
|-
 
| <abbr title="This feral vampire has gone completely mad and seems to be in a blood-fueled frenzy.">Bloodletter</abbr> || Vampire || 30 || 6-15 || -
 
|}
 
 
==== Mantis Security ====
 
 
Mantis Security units. Very tough.
 
 
{| style="text-align: center; background:black;" border="1px" cellpadding="3"
 
! NPC !! Race !! HP !! Damage !! Drops
 
|-
 
| <abbr title="This low-level member of the Mantis Security company makes up for a lack of brains with heavy equipment.">Mantis Security Grunt</abbr> || Human || 40 || 4-16 || width="300px" | Assualt Rifle, Human Heart, MANTIS Cap, MANTIS T-Shirt, MANTIS ID-Badge, Rifle Clips
 
|-
 
| <abbr title="This mid-level member of the Mantis Security company has spent time picking up the finer points of brutality.">Mantis Security Brute</abbr><br /><abbr title="This NPC possesses armor.">†</abbr> || Human || 50 || 5-12 || Assault Rifle, Human Heart, MANTIS Cap, MANTIS T-Shirt, MANTIS ID-Badge, Rifle Clips, Riot Helmet, Riot Armor, Weapon Harness
 
|-
 
| <abbr title="This large truck has been fitted with armor an imposing mounted machine gun. A Mantis icon has been airbrushed onto the hood.">Mantis Armored Vehicle</abbr><br /><abbr title="This NPC possesses armor.">†</abbr> || Machine || 60 || 8-14 || Car Batteries, Scrap Metal
 
|-
 
| <abbr title="This light-weight, unmanned drone is built for speed, stealth, and firepower.">Mantis Drone</abbr><br /><abbr title="This NPC possesses armor.">†</abbr> <abbr title="This NPC is airborne and cannot be attacked with melee weapons.">^</abbr> || Machine || 45 || 8-16 || 6-7 Scrap Metal
 
|-
 
| <abbr title="This sleek, black helicopter wears the Mantis Security logo on its side.">Mantis Helicopter</abbr><br /><abbr title="This NPC possesses armor.">†</abbr> <abbr title="This NPC is harder to hit.">≈</abbr> <abbr title="This NPC is airborne and cannot be attacked with melee weapons.">^</abbr> || Machine || 72+ || 8-15 || Scrap Metal
 
|}
 
 
==== Background ====
 
 
 
Unattackable NPCs that do not attack.
 
Unattackable NPCs that do not attack.
   
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|}
 
|}
   
=== Special NPCs ===
+
==== [[NPCs/Wretches|Wretches]] ====
 
Low-level starter enemies.
   
 
==== [[NPCs/Residents|City Residents]] ====
NPCs exclusive to certain areas. Usually very dangerous.
 
 
The average and not-so average foes.
   
==== Fort Guards ====
+
==== [[NPCs/Fort Guards|Fort Guards]] ====
 
Enemies found at [[Fort Bollings]]. Soldiers are similar to Wretches, but possess armor and slightly stronger attacks.
 
Enemies found at [[fort]]s. Soldiers are similar to Wretches, but possess armor and slightly stronger attacks.
 
 
{| style="text-align: center; background:black;" border="1px" cellpadding="3"
 
! NPC !! Race !! HP !! Damage !! width="300px" | Drops
 
|-
 
| Human Soldier<br /><abbr title="This NPC possesses armor.">†</abbr> || Human || 25 || '''Bayonette:'''<br />4-13<br />'''Grenade:'''<br />6-9<br />Dazed || Assault Rifle, 3-4 Rifle Clips, 1-2 Flashbang, Grenades, Army Helmet, Military Armor, Weapon Harness
 
|-
 
| Zombie Soldier<br /><abbr title="This NPC possesses armor.">†</abbr> || Zombie || 25 || '''Bayonette:'''<br />4-13<br />Infects<br />'''Grenade:'''<br />6-9<br />Dazed || Assault Rifle, 3-4 Rifle Clips, 1-2 Flashbang, Grenades, Army Helmet, Military Armor, Weapon Harness
 
|-
 
| Vampire Soldier<br /><abbr title="This NPC possesses armor.">†</abbr> || Vampire || 25 || '''Bayonette:'''<br />4-13<br />'''Grenade:'''<br />6-9<br />Dazed || Assault Rifle, 3-4 Rifle Clips, 1-2 Flashbang, Grenades, Army Helmet, Military Armor, Weapon Harness
 
|-
 
| <abbr title="This powerful, bulky exoskeleton represents military research so cutting-edge that it was never approved for use. Its pilot could be living or dead. Hard to tell.">Warcophagus</abbr><br /><abbr title="This NPC is a boss.">¤</abbr> <abbr title="This NPC possesses armor.">†</abbr> || Machine || 80 || '''Assault Rifle:'''<br />4-13<br />'''Grenade Launcher:'''<br />12-16<br />Dazed<br />'''Massive Foot:'''<br />12-23<br />Dazed || Grenade Launcher, Grenades, Landmines
 
|}
 
 
==== Sewage Inhabitants ====
 
   
 
==== [[NPCs/Sewage Inhabitants|Sewage Inhabitants]] ====
 
Enemies found in the [[Location:The Sewers|The Sewers]]. Foul outcasts exiled from the chaos above.
 
Enemies found in the [[Location:The Sewers|The Sewers]]. Foul outcasts exiled from the chaos above.
   
 
==== [[NPCs/Sub-level Z Staff|Sub-level Z Staff]] ====
{| style="text-align: center; background:black;" border="1px" cellpadding="3"
 
! NPC !! Race !! HP !! Damage !! Drops
 
|-
 
| <abbr title="This wily, bedraggled person seems to have lived beneath the surface for many years before the darkness came.">Sewer Dweller</abbr> || Human || 20 || 6-12 || 3-4 Rotted Meat, Rags
 
|-
 
| <abbr title="This grime-encrusted ghoul appears to have been lost beneath the surface since the early days of the outbreak.">Sludge Fiend</abbr> || Zombie || 25 || 5-12<br />Infects || Bloated Stumps, Slimes
 
|-
 
| <abbr title="This large, amorpheous mass of sludge-joined corpses rises from the mire, periodically collapsing under its own weight.">Zomglomeration</abbr><br /><abbr title="This NPC is a boss.">¤</abbr> || Zombie || 60 || 8-15<br />Infects || Patchwork Skin Suit
 
|}
 
 
==== Sub-level Z Staff ====
 
 
 
Enemies found in [[Location:Sub-Level Z|Sub-Level Z]]. Workforce includes dedicated robots and human remains.
 
Enemies found in [[Location:Sub-Level Z|Sub-Level Z]]. Workforce includes dedicated robots and human remains.
   
 
==== [[NPCs/Quarantined Vampires|Quarantined Vampires]] ====
{| style="text-align: center; background:black;" border="1px" cellpadding="3"
 
! NPC !! Race !! HP !! Damage !! Drops
 
|-
 
| <abbr title="This is a small, cylindrical machine mounted on rotating wheels. A yellow hazard sign extends from its top, reading “Caution: Floor May Be Wet”.">Utility Drone</abbr> || Machine || 10 || 0-4 || 2-3 Scrap Metal
 
|-
 
| <abbr title="This is a large metal box attatched to a tripod-like set of rolling treads. Bereft of a head, it instead has a single viewing lense mounted opposte its single pneumatic arm. It wears a security badge/magnet.">Security Drone</abbr> || Machine || 25 || 5-12<br />Dazed || 3-6 Scrap Metal
 
|-
 
| <abbr title="This former human being is now little more than bone and rotting fungus.">Skeletal Host</abbr> || Creature || 5 || 4-10<br />Infects || Vile Serum
 
|-
 
| <abbr title="This is a large, pulsating blob of darkly multicolored fungal matter. Tattered, soiled clothing and the odd jutting bone give hints of its former humanity.">Plague Host</abbr> || Creature || 20 || 8-16<br />Infects || Vile Serum
 
|-
 
| <abbr title="The good doctor stands in a charred and tattered lab coat, spattered with old, black blood. The hanging skin of his face exposes bits of skull and a mouth full of canine teeth. Jagged, rusty cutting impliments poke through the skin of his fingers.">Dr. Malignus</abbr><br /><abbr title="This NPC is a boss.">¤</abbr> <abbr title="This NPC possesses armor.">†</abbr> || Creature || 40 || 8-16<br />Bleeding || 3-4 Vile Serums, Concoctions
 
|}
 
 
==== Quarantined Vampires ====
 
 
 
Enemies found in the [[Location:Quarantine Zone|Quarantine Zone]]. Beware of blood pools.
 
Enemies found in the [[Location:Quarantine Zone|Quarantine Zone]]. Beware of blood pools.
   
  +
=== [[NPCs/Event|Event NPCs]] ===
{| style="text-align: center; background:black;" border="1px" cellpadding="3"
 
 
Event NPCs can be only found during certain events, holidays or times of the day, week or month. They appear outdoors alongside common NPCs. Killing them will usually drop event-exclusive items.
! NPC !! Race !! HP !! Damage !! Drops
 
|-
 
| <abbr title="This crawling, half-eaten vampiric corpse appears to be drained of all but the slightest amount of blood.">Blood Donor</abbr><br /><abbr title="This NPC is harder to hit.">≈</abbr> || Vampire || 10 || 3-11 || -
 
|-
 
| <abbr title="This pathetic-looking, bedraggled vampire appears to have gone insane from denied bloodlust. It wears a smeared name tag and a hospital gown marked “40”.">Forgotten Patient</abbr> || Vampire || 20 || 5-12<br />Bleeding || -
 
|-
 
| <abbr title="This vampiric surgeon wears a shredded lab coat, its stethoscope ending in a gnawed-off nub. It holds a grime-covered syringe like a weapon.">Grim Surgeon</abbr> || Vampire || 30 || 6-12<br />Infects || Human Face, Human Heart, Dirty Syringe
 
|-
 
| <abbr title="This tall, thin vampire is dressed in loose, blood-soaked bandages and the tattered remains of a hospital smock. It has eaten its own lips, exposing curved, interlocking fangs. Its white skin plays off of bulbous, dark red eyes.">Famine</abbr><br /><abbr title="This NPC is a boss.">¤</abbr> || Vampire || 50 || '''Talons:'''<br />9-14<br />Bleeding<br />'''Fangs:'''<br />5-9<br />Terrified || Rib Spreader, 2-5 Medkits, 2-5 Human Hearts
 
|}
 
 
=== Event NPCs ===
 
 
Event NPCs can be only found during certain events, holidays or times of the day, week or month. They appear outdoors alongside common NPCs. Killing them will usually drop event-exclusive items.
 
 
{| style="text-align: center; background:black;" border="1px" cellpadding="3"
 
! NPC !! Race !! HP !! Damage !! width="200px" | Drops !! Event
 
|-
 
| <abbr title="This tall, slender figure wears dark clothing that accentuates its pale and featureless skin.">Faceless Stranger</abbr> || Creature || 50 || 3-11<br />Dazed || Dark Tentacles, Digital Camera, [[Psychotic Note]] || Midnight
 
|-
 
| <abbr title="This roughly human-shaped mess of body parts more resembles an oversized spider than a person. Its bloated abdomen is bursting with sticky, acrid bile.">Necronid</abbr> || Zombie || 35 || '''Mandibles:'''<br />2-6?<br />'''Bile Web:'''<br />3? || Sticky Bile,<br> 1-4 Spider Webs<br> || rowspan="2" | Saturday
 
|-
 
| <abbr title="A large, unwieldy pile of interconnected cadaver pieces forming the general shape of a tremendous tarantula. It seems to have a few extra limbs on one side.">Venomortis</abbr>
 
<abbr title="This NPC is a boss.">¤</abbr> <abbr title="This NPC possesses armor.">†</abbr>
 
|| Zombie || ? || '''Mandibles:'''<br />5-11?<br />'''Bile Web:'''<br />4-7?<br>Stuck || 4 Spider Webs,<br> Rotten Mandible<br>?
 
|-
 
|The Bogeyman
 
<abbr title="This NPC is a boss.">¤</abbr> <abbr title="This NPC possesses armor.">†</abbr>
 
|| Creature ||150 || '''<abbr title="Multiple hits possible.">Shadow Talons</abbr>:'''<br />3-31?<br />Terrified
 
'''Shadow Minions:'''<br />4-8?<br />'''<abbr title="Multiple hits possible.">Shadow Claws</abbr>:'''<br />3-31?<br />Bleeding<br />'''Shadow Haze:'''<br />4-6?<br />Blinded
 
|| Bogeypants, Fog Machine, Shadow Armor, Shadow Talons || rowspan="5" | Halloween
 
|-
 
| <abbr title="This is a small child in a cheesy Halloween costume.">Trick or Treater</abbr> || Human || 10 || 2-7 || Trick or Treat Bag, 1-2 Bags of Strawberry Blood, 1-2 Chewy Monsters, Rotten Eggs, 1-2 Sour Brains, Halloween Masks<ref group="note">''The following masks are dropped by Trick or Treaters:'' Cartoon Character Mask, Clown Mask, Doll Mask, Faceless Mask, Ghost Mask, '''Insect Mask, '''Jack O' Lantern Mask, Mummy Mask, Radioactive Lizard Mask, Skull Mask, Space Ranger Mask, Swamp Creature Mask, Vampire Mask, Werewolf Mask, ''and'' Zombie Mask.</ref>
 
|-
 
| Vampire Bat<br /><abbr title="This NPC is harder to hit.">≈</abbr> || Vampire || 5 || 1-6 || Vampire Teeth
 
|-
 
| Nightmare || Creature || 40 || 4-9 || Bladed Glove, Scars
 
|-
 
| <abbr title="This mangled and haphazard creature appears to be a former human being crudely sewn into a scarecrow's burlap skin. Blood-stained straw juts out of its seams.">Rotting Scarecrow</abbr> || Creature || 30 || 4-10 || Pitchfork, 2-4 Pumpkins, 1-2 Crows
 
|-
 
| <abbr title="This is a person (or persons) of unknown origin and status stuffed into an oversized turkey costume. Sure smells dead...">Giant Turkey</abbr> || Creature || 35 || '''Beak:'''<br />2-5<br />'''Talons:'''<br />5-10 || 2 Stuffing, 4 Giblets, 2-3 Turkey Hearts, Giant Wishbone || Thanksgiving
 
|-
 
| <abbr title="This cheery soul seems to have gone stark raving mad, and is singing festive carols at blood-spattered barricades.">Caroler</abbr> || Human || 30 || 2-8 || Mugs of Hot Chocolate, Holiday Sweater, Ice Skates, Mittens || rowspan="2" | Winter
 
|-
 
| <abbr title="It's hard to tell if the deranged being beneath this torn and bloody oversized snowman costume is alive or undead.">Snowman</abbr> || Creature || 40 || 5-11<br />Chilled || 8-15 Iceballs, 8-15 Snowballs, Giant Icicle, Snow Shovel, Corn Cob Pipe
 
|-
 
| <abbr title="This dirty, bedraggled man wears a torn and bloodied Santa costume and a ratty, soiled beard. A gleam in his eye betrays a certain madness.">Mall Santa</abbr><br /><abbr title="This NPC possesses armor.">†</abbr> || Human || 25 || '''Mittens:'''<br />4-10<br />'''Heavy Sack:'''<br />7-10<br />Dazed || Coal || Christmas
 
|-
 
| <abbr title="???">Masked Psycho</abbr> || Zombie || ? || ? || Machete, Hockey Mask || Every 13th day of the month
 
|-
 
| <abbr title="???">Werewolf</abbr> || Creature || 50 || ?-18?
 
Bleeding
 
| ? || April Fools' Day
 
|}
 
   
 
<references group="note" />
 
<references group="note" />

Latest revision as of 03:35, 3 October 2016

Fort Guards | Mantis Security | Quarantined Vampires | Residents | Sewage Inhabitants | Sub-level Z Staff | Other | Wretches | Unique Event

NPCs are non-player beings that wander throughout the city map. Strange monstrosities and helpless citizens that lost sanity after cities fell to darkness, they now roam endlessly within the confines of the map. NPCs can be attacked and killed to gain XP and items.

Spawning[]

Most NPCs can spawn anywhere on the map. Some NPCs can only spawn on certain tiles, i.e. Faceless. Bosses in particular can only spawn on specific tiles in the map. Once a boss is spawned, another one will not spawn until the one alive dies.

Behavior[]

Mantishelicopter

A voice from a helicopter overhead barks garbled demands through a squealing loudspeaker.

Every five minutes (the same time it takes for AP to refresh), all NPCs do a certain action. NPCs generally act instantaneously at the refresh, but occasionally one may delay for a couple seconds to a few minutes before acting. Some may also perform more than one action at a time.

An NPC can do one of the following actions:

  • Move to an adjacent tile
  • State a comment or its appearance (i.e. A stray dog barks.)
  • Make a sound or a noise
  • Attack any players in the same tile (if they are enemies)

Movement[]

NPCs can move to any of its adjacent tiles, diagonally or crosswise. Most move completely randomly, but some will seek out players while others will run away. Most can also go inside buildings if the door is open, with some having the ability to open doors themselves. Having said that, NPCs cannot go anywhere; they cannot go to inaccessible tiles (like water) or enter/exit different maps (from Serling to the Sewer). A few can only walk on particular tiles (e.g. Soldier NPCs). Knowing where a NPC is able to advance can help the player face them or avoid them.

Combat[]

Brightredlips

Botcho the Zombie Clown noms you with their bright red lips for 6 damage to the groin. You die.

When a player is at the same tile as the NPC, and is an enemy (the name is red), the NPC may attack the player. Neutral ( black ) or allied (green) NPCs will not attack the player unless provoked. NPCs will never hurt other NPCs, even if they are enemies.

NPCs will attack just after having received a successful or unsuccessful attack by the player and every five minutes if they are hostiles. As well, NPCs will move from a tile to another just after five minutes.

Players gain several XP from NPCs when they land a successful hit or kill them. Upon death, NPCs have a chance to drop items.

Sound[]

Certain NPCs can make a sound or a noise which can be heard by all players within a fixed radius. Players will be informed what sound it was (e.g. gunshot, explosion, etc.) and the direction of where it came from. This can be handy when searching for a specific NPC.

List of NPCs[]

Common NPCs[]

Your everyday pedestrians. They roam indefinitely throughout the city.

Background[]

Unattackable NPCs that do not attack.

NPC Race
Swarm of Flies Creature
Stray Dog Creature
Stray Cat Creature

Wretches[]

Low-level starter enemies.

City Residents[]

The average and not-so average foes.

Fort Guards[]

Enemies found at Fort Bollings. Soldiers are similar to Wretches, but possess armor and slightly stronger attacks.

Sewage Inhabitants[]

Enemies found in the The Sewers. Foul outcasts exiled from the chaos above.

Sub-level Z Staff[]

Enemies found in Sub-Level Z. Workforce includes dedicated robots and human remains.

Quarantined Vampires[]

Enemies found in the Quarantine Zone. Beware of blood pools.

Event NPCs[]

Event NPCs can be only found during certain events, holidays or times of the day, week or month. They appear outdoors alongside common NPCs. Killing them will usually drop event-exclusive items.