NPCs are non-player beings that wander throughout the city map. Strange monstrosities and helpless citizens that lost sanity after cities fell to darkness, they now roam endlessly within the confines of the map. NPCs can be attacked and killed to gain XP and items.
Spawning
Most NPCs can spawn anywhere on the map. Some NPCs can only spawn on certain tiles, i.e. Faceless. Bosses in particular can only spawn on specific tiles in the map. Once a boss is spawned, another one will not spawn until the one alive dies.
Behavior
Every five minutes (the same time it takes for AP to refresh), all NPCs do a certain action. NPCs generally act instantaneously at the refresh, but occasionally one may delay for a couple seconds to a few minutes before acting. Some may also perform more than one action at a time.
An NPC can do one of the following actions:
- Move to an adjacent tile
- State a comment or its appearance (i.e. A stray dog barks.)
- Make a sound
- Attack any players in the same tile (if they are enemies)
Movement
NPCs can move to any of its adjacent tile, diagonally or crosswise. Unless provoked, what tile they move is completely random. They can also go inside buildings if the door is open. Having said that, NPCs cannot go anywhere; they cannot go to inaccessible tiles (like water) or enter/exit different maps (from Serling to the Sewer). A few can only walk on particular tiles (e.g. Soldier NPCs). Knowing where a NPC is able to advance can help the player face them or avoid them.
Combat
When a player is at the same tile as the NPC, and is an enemy (the name is red), the NPC may attack the player. Neutral ( black ) or allied (green) NPCs will not attack the player unless provoked. NPCs will never hurt other NPCs, even if they are enemies.
At full or high health, NPCs will not move to another tile and will continue to attack the player until the player dies or if the player leaves. When NPCs take enough damage and is at low health, they will instead escape and move to another tile.
Players gain several XP from NPCs when they land a successful hit or kill them. Upon death, NPCs have a chance to drop items.
Sound
Certain NPCs can make a sound which can be heard by all players within a fixed radius. Players will be informed what sound it was (e.g. gunshot, explosion, etc.) and the direction of where it came from. This can be handy when searching for a specific NPC.
List of NPCs
Notes:
- (†) - Possess armor.
- (≈) - Harder to hit.
- (^) - Airborne and cannot be attacked with melee weapons.
- (¤) - Boss.
Commmon NPCs
Your everyday pedestrians. They roam indefinitely throughout the city.
Wretches
Low-level starter enemies.
NPC | Race | HP | Damage | Drops |
---|---|---|---|---|
Human Wretch | Human | 25 | 4-12 | - |
Zombie Wretch | Zombie | 25 | 4-12 Infects |
- |
Vampire Wretch | Vampire | 25 | 4-14 | - |
City Residents
The average and not-so average foes.
NPC | Race | HP | Damage | Drops |
---|---|---|---|---|
Rioter | Human | 25 | 5-13 Burning |
Backpack, 2-5 Molotov Cocktails |
Crawler ≈ |
Zombie | 10 | 2-6 Infects |
- |
Botcho the Zombie Clown | Zombie | 30 | 5-12 Infects |
Balloon Animal, Clown Nose, Fake Flower |
Bloodletter | Vampire | 30 | 6-15 | - |
Faceless Stranger | Creature | 50 | 3-11 Dazed |
Dark Tentacles, Digital Camera |
Mantis Security
Mantis Security units. Very tough.
NPC | Race | HP | Damage | Drops |
---|---|---|---|---|
Mantis Security Grunt | Human | 40 | 4-16 | Human Heart, MANTIS Cap, MANTIS T-Shirt, MANTIS ID-Badge, 8 Rifle Clips |
Mantis Security Brute † |
Human | 50 | 5-12 | Human Heart, MANTIS Cap, MANTIS T-Shirt, MANTIS ID-Badge, 8 Rifle Clips, Riot Helmet, Riot Armor, Weapon Harness |
Mantis Armored Vehicle † |
Machine | 60 | 8-14 | Car Batteries, Scrap Metal |
Mantis Drone † ^ |
Machine | 45 | 8-16 | 6-7 Scrap Metal |
Mantis Helicopter † ≈ ^ |
Machine | 72+ | 8-15 | Scrap Metal |
Background
Unattackable NPCs that do not attack.
NPC | Race |
---|---|
Swarm of Flies | Creature |
Stray Dog | Creature |
Stray Cat | Creature |
Special NPCs
NPCs exclusive to certain areas. Usually very dangerous.
Fort Guards
Enemies found at forts. Soldiers are similar to Wretches, but possess armor and slightly stronger attacks.
NPC | Race | HP | Damage | Drops |
---|---|---|---|---|
Human Soldier † |
Human | 25 | Bayonette: 4-13 Grenade: 6-9 Dazed |
Assault Rifle, 3-4 Rifle Clips, Grenades, Military Helmet, Military Armor, Weapon Harness |
Zombie Soldier † |
Zombie | 25 | Bayonette: 4-13 Infects Grenade: 6-9 Dazed |
Assault Rifle, 3-4 Rifle Clips, Grenades, Military Helmet, Military Armor, Weapon Harness |
Vampire Soldier † |
Vampire | 25 | Bayonette: 4-13 Grenade: 6-9 Dazed |
Assault Rifle, 3-4 Rifle Clips, Grenades, Military Helmet, Military Armor, Weapon Harness |
Warcophagus ¤ † |
Machine | 80 | Assault Rifle: 4-13 Grenade: 12-16 Dazed Massive Foot: 12-23 Dazed |
Grenade Launcher, Grenades |
Sewage Inhabitants
Enemies found in the The Sewers. Foul outcasts exiled from the chaos above.
NPC | Race | HP | Damage | Drops |
---|---|---|---|---|
Sewer Dweller | Human | 20 | 6-12 | 3-4 Rotted Meat, Rags |
Sludge Fiend | Zombie | 25 | 5-12 Infects |
Bloated Stumps, Slimes |
Zomglomeration ¤ |
Zombie | 60 | 8-15 Infects |
Patchwork Skin Suit |
Sub-level Z Staff
Enemies found in Sub-Level Z. Workforce includes hardworking robos, mutations, and a fine lookin' doctor.
NPC | Race | HP | Damage | Drops |
---|---|---|---|---|
Utility Drone | Machine | 10 | 0-4 | 2-3 Scrap Metal |
Security Drone | Machine | 25 | 5-12 Dazed |
3-6 Scrap Metal |
Skeletal Host | Creature | 5 | 4-10 Infects |
Vile Serum |
Plague Host | Creature | 20 | 8-16 Infects |
Vile Serum |
Dr. Malignus ¤ † |
Creature | 40 | 8-16 Bleeding |
3-4 Vile Serums |
Quarantined Vampires
Enemies found in the Quarantine Zone. Beware of blood pools.
NPC | Race | HP | Damage | Drops |
---|---|---|---|---|
Blood Donor ≈ |
Vampire | 10 | 3-11 | - |
Forgotten Patient | Vampire | 20 | 5-12 | - |
Grim Surgeon | Vampire | 30 | 6-12 Infects |
Human Heart |
Famine ¤ |
Vampire | 50 | 9-14 Bleeding |
Rib Spreader, 2-5 Medkits, 3-5 Human Hearts |
Event NPCs
Event NPCs are only found during certain events or holidays. They appear outdoors alongside common NPCs. Killing them will usually drop event-exclusive items.
NPC | Race | HP | Damage | Drops | Event |
---|---|---|---|---|---|
Trick or Treater | Human | 10 | 2-7 | Trick or Treat Bag, 1-2 Bags of Strawberry Blood, 1-2 Chewy Monsters, 1-2 Sour Brains, Halloween Masks[note 1] | Halloween |
Vampire Bat | Vampire | 5 | 1-6 | Vampire Teeth | |
Nightmare | Creature | 40 | 4-9 | Bladed Glove, Scars | |
Rotting Scarecrow | Creature | 30 | 4-10 | Pitchfork, 3-4 Pumpkins, 2 Crows | |
Lord Lantern ¤ |
? | ? | ? | Pumpkin Armor, Pumpkin Helmet, Pumpkin Flail | |
Giant Turkey | Creature | 35 | Beak: 2-5 Talons: 5-10 |
2 Stuffing, 4 Giblets, 2-3 Turkey Hearts, Giant Wishbone | Thanksgiving |
Caroler | Human | 30 | 2-8 | Mugs of Hot Chocolate, Holiday Sweater, Ice Skates, Mittens | Winter |
Snowman | Creature | 40 | 5-11 Chilled |
8-15 Iceballs, 8-15 Snowballs, Giant Icicle, Snow Shovel, Corn Cob Pipe | |
Mall Santa † |
Human | 25 | Mittens: 4-10 Heavy Sack: 7-10 Dazed |
Coal | Christmas |
Masked Psycho | Zombie | ? | ? | Machete, Hockey Mask | Friday the 13th |
Werewolf | Creature | 50 | ?-18? Bleeding | ? | April Fools' Day |
- ↑ The following masks are dropped by Trick or Treaters: Cartoon Character Mask, Clown Mask, Doll Mask, Faceless Mask, Ghost Mask, Jack O' Lantern Mask, Mummy Mask, Skull Mask, Space Ranger Mask, Swamp Creature Mask, Vampire Mask, Werewolf Mask, and Zombie Mask.
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