Hell Rising Wiki
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Date: 12/31/2016

Version history: http://slimebeast.com/forum/hell-rising-announcements/

Terms:

  • xp = experience points for level up: (n+4)*10
  • ap = action points. 4 ap per 5 minutes for Mon-Fri (weekdays) and 6 ap per 5 minutes for Sat-Sun (weekends).

Most xp come from attacking. That is damage gives xp and in order to do damage, ap must be used.

Good use of ap will max out damage, thus, max out xp.

  • Attacking players of the same race as your current race does not grant xp.

General

  • Dead shot (Human's skill), Meat Seeking (Zombie's skill) and Blood Letting (Vampire's skill) will increase your damage for specific race. Without these skills, you can not hit hard, thus, low xp.

Human

Let's compare melee weapons:

  • Best Blunt weapon is a Mjolnir which is 6-8 damage, 40%. That is 2.1 xp/ap
  • Fist, 40% 3-4 damage, with a brass knuckle: 40% 4-6 damage. That is 2.0 xp/ap.
  • Which mean there is no point crafting a Mjolnir.
  • Best Sharpen weapon is a Sharpen Candy Cain, 5-7 damage, 45%. That is 2.7 xp/ap. ** a rare drop from Christmas boss, The Krampus.
  • Chainsaw, 14 damage, 22%. that is 3.08 xp/ap. * need batteries from Electric stores.

Let's compare range weapons:

  • Flame thrower. 2.275 xp/ap. ** worse than melee **
  • Assault rifle, 4-10 damage, 50%. That is 3.5 xp/ap. * need rifle bullets (6) but they are common.
  • Sawed-off shotgun, 8-12 damage, 55%. That is 5.5 xp/ap. * Shotgun Shells (4) are rare.
  • Grenade launcher, 12-16 damage, 38%. That is 5.32 xp/ap. * Grenades (8) are rare loots from soldiers.

Summary:

  • Most of time, assault rifle is the most useful weapon. It can store 15 bullets. xp/ap as Human should be 3.5 xp/ap.
  • For doing continuous damage without resupplying, xp/ap is 2.1 for a Mjonir and 2.7 for a Sharpen candy cain.

Zombie

  • Zombie can not use fire arms.
  • Zombie can use throwing weapons but that is not an option here since they are not easy to acquire in large amounts.
  • Zombie can use melee weapon but that is not an option because of -2% accuracy.
  • Hunger Pain only works with Zombie's Bite.

Hands and Bites:

  • Hands will not be used since they can not restore health points. If a player is dead, one must spend at least 10 ap which is not a good situation.
  • Normal bite: 4-6 damage, 45%. That is 2.25 xp/ap. ** as same as a Mjonir **

Hands and Bites with Strength in numbers:

  • Normal bite along with 1 zombie (+1 damage), 2.7 xp/ap. ** as same as a Sharpen Candy Cain **
  • Normal bite along with 2-3 zombies (+2 damage), 3.15 xp/ap. ** as same as a Chainsaw **
  • (rare) Normal bite along with 4+ zombies (+3 damage), 3.6 xp/ap. ** as same as an Assault rifle**

Hands and Bites with Hunger Pain (when a zombie has 11 ap or less):

  • Hunger bite: 6-8 damage, 55%. That is 3.85 xp/ap. ** better than an assault rifle **
  • Hunger bite along with 1 zombie (+1 damage), 4.4 xp/ap.
  • Hunger bite along with 2-3 zombies (+2 damage), 4.95 xp/ap.
  • (rare) Hunger bite along with 4+ zombies (+3 damage), 5.5 xp/ap. ** as same as a Shotgun **

Summary:

  • Without Hunger Pain: most of time, a player attacks NPC zombies: 2.7 xp/ap.
  • With Hunger Pain: most of time, a player attacks NPC zombies: 4.4 xp/ap.
  • With Hunger Pain, If you go to fort, there are always 3 Zombie soldiers, 3 Human soldiers and 3 Vampire soldiers which are re-spawned to keep their numbers every 5 minutes. Your target here are zombie soldiers! thus, you commonly get 4.4 or 4.95 xp/ap with Hunger Pain or, without Hunger Pain, 2.7 or 3.15 xp/ap.

Vampire

  • Vampire can not use fire arms.
  • Vampire does not have melee weapon proficiency so Vampire have 30% less accuracy than Human while Zombie have 2% less accuracy than Human.
  • Vampire can use throwing weapons but that is not an option here since they are not easy to acquire in large amounts.

Claws and Fangs:

  • Fang: 40%, 6 damage. That is 2.4 xp/ap. ** Vampire can not suck hp from zombie **
  • Fang with latch on by using fang: 40%, 6 +(2-4) damage. That is 3.6 xp/ap. ** assault rifle level **
  • Claw: 55%, 5-7 damage. That is 3.3 xp/ap.
  • Claw with latch on by using fang: 55%, 7-11 damage. That is 4.95 xp/ap.

Bloodthirsty:

  • Assuming you never die or hide which is pretty much unrealistic but let consider it anyway.
  • Fang: 40%, 6+10 damage. That is 6.4 xp/ap.
  • Fang with latch on by using fang: 40%, 6 +10 +(2-4) damage. That is 7.6 xp/ap.
  • Claw: 55%, 5-7 +10 damage. That is 8.8 xp/ap.
  • Claw with latch on by using fang: 55%, 17-21 damage. That is 10.45 xp/ap.

Summary:

  • xp/ap may be high but the question is how can you survive to accumulate blood points to keep bloodthirsty going? If you have many bags of bloods from hospitals then it is highly recommended to level up as a vampire, however, bags of bloods are not easy to acquire in large amounts.
  • ???: Does bloodthirsty work with Fang? Does plasma feeding (return hp) work with blood thirsty? They do not seem to work.

Conclusion:

  • If you have many bags of bloods then you should play as a vampire.
  • If you are so active then you should play as a zombie.
  • If you are not both then you should play as a human. Human have highest ap as well which is perfect for non-active players.
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