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'''Inside:'''
 
'''Inside:'''
   
* ''Silent machinery and dead screens surround the area.''
+
* ''Silent machinery and dead screens surround the area. A single red back-up light strobes above, warning of the current power outage.''
  +
* ''Various blinking lights and scrolling graphs relay information about current power levels. A large map of the city hangs on one wall, a dizzying array of tiny lights dotting its surface.''
* ''Various heavy machinery sits at the ready, humming idly.''
 
 
'''Control Panel:'''
 
 
* ''A single red back-up light strobes above, warning of the current power outage.''
 
   
 
== Items found by searching ==
 
== Items found by searching ==
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[[File:Controlpanel.png|thumb|250px|Serling's power plant control panel]]
 
[[File:Controlpanel.png|thumb|250px|Serling's power plant control panel]]
   
Power plants are able to control the electricity throughout the entire city. Inside the power plant is a control panel that [[Human]]s can modify to change the power flow for each [[neighborhood]] by checking or unchecking next to their names then clicking the "Toggle Button". It takes 1 AP each to check or uncheck a neighborhood. For [[Zombie]]s and [[Vampire]]s, they have a "Turn of Power" option that costs 3 AP to uncheck and shut off any operating power. Flipping the breakers off or on will only change the lights of the power plant itself and has no affect on the control panel.
+
Power plants are able to control the electricity throughout the entire city. Inside the power plant is a control panel that [[Human]]s can modify to change the power flow for each [[neighborhood]] by checking or unchecking next to their names then clicking the "Toggle Button". It takes 1 AP each to check or uncheck a neighborhood. For [[Zombie]]s and [[Vampire]]s, they have a "Turn of Power" option that costs 8 AP to uncheck and shut off any operating power. Flipping the breakers off or on will only change the lights of the power plant itself and has no affect on the control panel.
   
When there is power, players are able to light up buildings, which can help improve the success of certain functions like searching items and players, barricading, and repairing damaged buildings. If there is no power, players must rely on [[Utilities#Technology|generator]]s to power up their buildings.
+
When there is power, players are able to light up buildings, which can help improve the success of certain functions like searching items and players(hidden vampires are drastically easier to find with the lights on), barricading, and repairing damaged buildings. If there is no power, players must rely on [[Utilities#Technology|generator]]s to power up their buildings.
   
 
== List of power plants ==
 
== List of power plants ==

Latest revision as of 20:33, 22 October 2015

Plant
Power Plant
Type: Multi-structure
Found in: Moldertown;
Webbville
Tiles: 4

Power plants are large locations that power the city.

In-game description[]

Outside:

  • The building seems oddly dark... for a power plant, at least.
  • This section of the building is lit.

Inside:

  • Silent machinery and dead screens surround the area. A single red back-up light strobes above, warning of the current power outage.
  • Various blinking lights and scrolling graphs relay information about current power levels. A large map of the city hangs on one wall, a dizzying array of tiny lights dotting its surface.

Items found by searching[]

Item Outside Inside
None None

Powering the city[]

Controlpanel

Serling's power plant control panel

Power plants are able to control the electricity throughout the entire city. Inside the power plant is a control panel that Humans can modify to change the power flow for each neighborhood by checking or unchecking next to their names then clicking the "Toggle Button". It takes 1 AP each to check or uncheck a neighborhood. For Zombies and Vampires, they have a "Turn of Power" option that costs 8 AP to uncheck and shut off any operating power. Flipping the breakers off or on will only change the lights of the power plant itself and has no affect on the control panel.

When there is power, players are able to light up buildings, which can help improve the success of certain functions like searching items and players(hidden vampires are drastically easier to find with the lights on), barricading, and repairing damaged buildings. If there is no power, players must rely on generators to power up their buildings.

List of power plants[]

In Serling:

In Twilight City:


Structures ArcadeAuto ShopBakeryBankBarBeachwear ShopBowling AlleyBuildingCamp CabinCemeteryChurchClothing ShopClubComic ShopCostume ShopDentist OfficeElectronics StoreFactoryFire DepartmentFormalwear ShopFuneral HomeFurniture StoreGas StationGun ShopHardware StoreHospitalHotelHouseJewelry ShopJoke ShopJunkyardLazarix BuildingLibraryMagic ShopMansionMosqueMuseumMusic ShopPet ShopPolice DepartmentPost OfficeRestaurantSalonSecond-hand ShopSelf StorageSiloSporting Goods StoreSynagogueT-Shirt ShopTheaterToy ShopTV BuildingWarehouse
Multi-structures FortMallPower PlantPrisonSchoolStadiumSupermarket
Outdoor Areas BeachBridgeCornfieldDirt RoadFieldParkParking LotStreetWastelandWaterWork Site
Indoor Areas The Sewers Sewer Tunnel
Sub-Level Z Cell BlockHallwayLabOfficeSecurity Checkpoint
Quarantine Zone CellExamination RoomHospital HallwayHospital IncineratorHospital RoomHospital Security AreaHospital StairwellMorgueOperating Room
Unavailable Bus StationFarmhousePierShipTrain StationWaste Treatment Plant