Death is a fundamental within Hell Rising. Unfortunately, you can't do much within the game without rising and embracing your race in life (or death).
There are, however, player-created "revive points" (or "transformation points") in the game.
Here you will find locations throughout Serling where you may be resurrected, zombified, or vampirized. Please add locations to the list below. If you find a location that is no longer functioning, please make note on the talk page and await confirmation from others before removing it.
Revive points require players to be "on call" to help you become the class you wish to be. Wait times may vary depending on the availability of these helpful souls.
In order to help out players who wish to be full time revivers in game there is a page where players can list their names and link to their profiles. Those who wish to be angels of mercy and revive those who need it can add these players into their contacts so that they will be able to revive them when ever they come across them. It is located Here
Some players do not wish to ever be revived and will punish those that do so against their wishes. There is a page where these people can give their names and a link to their profile here.
At the moment, the only Revive Point available is Redemption Street, situated right in front of Fort Bollings entrance.
Humans: Vampires and zombies can be revived by humans using an injector found in Lazarix buildings. Vampire and zombies need to be killed before they can be injected. Newly revived humans have 17HP. Vampires with the cursed blood skill may stand again as a vampire instead of a human. Zombies with the cellular degeneration skill may reanimate as a zombie instead of a human. Humans are awarded 5 XP for reviving a corpse.
Zombies: Both humans and vampires can be turned into zombies. A human killed by another human, by a zombie, by a vampire without the vampiric infection skill, or by jumping from a tall building will stand again as a zombie. Vampires can be turned into zombies by being killed by being infected by a zombie. Newly reanimated corpses receive 20HP.
Vampires: Humans and zombies can only be turned into vampires by being bitten or clawed to death by another vampire with the vampiric infection skill. Newly raised vampires start with 17HP.