Edit Page
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | '''Skills''' are various |
+ | '''Skills''' are various abilities that are purchasable by [[XP]]. The initial cost of skills is 50 XP. At every purchase, the cost of the next skill rises by 10 XP. Skills are arranged by "skill trees", and some require a prerequisite skill to be bought before they are able to be purchased. |
− | |||
− | Skills are arranged in "skill trees", which means that some skills require another skill to be purchased before in order to be bought and used, too. |
||
− | |||
− | Players need 29930 XPs in total to acquire all the existing skills currently present in the game and to rise to Level 74, the maximum player level that can be currently reached. For more information: [[Level and experience points]]. |
||
==Human Skills== |
==Human Skills== |
||
Line 10: | Line 6: | ||
! Name !! Description !! Notes !! Prerequisite skill |
! Name !! Description !! Notes !! Prerequisite skill |
||
|- |
|- |
||
− | | Hand to Hand Combat || 30% chance to hit with your bare hands, 2 damage. || +10% hit |
+ | | Hand to Hand Combat || 30% chance to hit with your bare hands, 2 damage. || +10% hit ratio for Fists || - |
− | For more information: [[Weapons]] |
||
− | || - |
||
|- |
|- |
||
− | | Brawling || 35% chance to hit, 2-3 damage. || +5% hit chance for Fists |
+ | | Brawling || 35% chance to hit, 2-3 damage. || +5% hit chance for Fists || Hand to Hand Combat |
|- |
|- |
||
− | | Martial Arts || 40% chance to hit, 3-4 damage. || +5% hit chance for Fists |
+ | | Martial Arts || 40% chance to hit, 3-4 damage. || +5% hit chance for Fists || Hand to Hand Combat |
|- |
|- |
||
− | | Defensive Posture || You get more protection out of worn armor. || |
+ | | Defensive Posture || You get more protection out of worn armor. || || Hand to Hand Combat |
− | || Hand to Hand Combat |
||
|- |
|- |
||
| Melee Training || 15% better chance to hit with melee weapons. || || - |
| Melee Training || 15% better chance to hit with melee weapons. || || - |
||
Line 41: | Line 34: | ||
| Adv. Assault Weapons || 5% better chance to hit with assault weapons. || || Assault Weapon Training |
| Adv. Assault Weapons || 5% better chance to hit with assault weapons. || || Assault Weapon Training |
||
|- |
|- |
||
− | | Dead Shot || |
+ | | Dead Shot || Human does increased damage when striking the head or chest. || || Ballistics Training |
− | || Ballistics Training |
||
|- |
|- |
||
− | | First Aid || Healing items will restore more |
+ | | First Aid || Healing items will restore slightly more HP. || || - |
− | || - |
||
|- |
|- |
||
− | | Analysis || Allows |
+ | | Analysis || Allows you to see HP values of others. || You can only see the HP of other Human players and <font color="seagreen">friendly</font> Human NPCs. || First Aid |
|- |
|- |
||
− | | Lab Studies || |
+ | | Lab Studies || You can use injectors and revival serum to bring corpses back to life. || || First Aid |
|- |
|- |
||
− | | Carpentry || Allows |
+ | | Carpentry || Allows you to put up or reinforce a barricade. || No material is needed to barricading or repair. |
− | For more information: [[Barricading]] |
||
|| - |
|| - |
||
|- |
|- |
||
| Power Tool Expertise || 12% better chance to hit with power tools. || || Carpentry |
| Power Tool Expertise || 12% better chance to hit with power tools. || || Carpentry |
||
|- |
|- |
||
− | | Demolition || |
+ | | Demolition || Bonus to taking down barricades. || +10% for Sledgehammer |
− | For more information: [[Barricading]] |
||
|| |
|| |
||
|- |
|- |
||
− | | Craftsmanship || Enables higher skill crafting recipes and shows hints for recipes. || |
+ | | Craftsmanship || Enables higher skill crafting recipes and shows hints for recipes. || You can see a hint for a recipe when you have all the ingredients except one (it would show up as "???"). || Carpentry |
|- |
|- |
||
− | | Scavenging || Increased |
+ | | Scavenging || Increased chances to find items. || very important for low search-rate buildings such as Hospitals, Music shops or Lazarix buildings. +10% (???) chance to find an item. |
− | For more information: [[Search Rate]] |
||
|| - |
|| - |
||
|- |
|- |
||
+ | | Hiding || Allows you to hide from sight. || see [http://hellrising.wikia.com/wiki/Stealth_and_Detection Stealth and detection] || Scavenging |
||
− | | Hiding || Allows the player to hide from sight. || Allows the player, at the cost of 1 AP, to conceal themselves inside any non-dungeon building, as such not showing up as present to anyone and anything entering it next. Upon searching, especially if the lights are turned on, any other player has the chance of stumbling across and finding the hiding player, as such blowing their cover and revealing their presence to anyone and anything else. Players won't be able to hide if other players are currently inside the same building. The building and the light conditions will affect the chance of the skill to be successfully performed or not. |
||
− | For more information: [[Stealth and Detection|Stealth and detection]] |
||
− | || Scavenging |
||
|- |
|- |
||
− | | Vandalism || |
+ | | Vandalism || You can spray messages with spray cans. || Spraying 40 will result in picture of number 40. |
− | For more information: [[Vandalism]] |
||
|| Scavenging |
|| Scavenging |
||
|- |
|- |
||
− | | Rooftop Run || By crossing rooftops, |
+ | | Rooftop Run || By crossing rooftops, you can find safe entrances into adjoining buildings without stepping onto the ground below. || 1 ap. Move only if the target buildings are usable or poor. |
+ | |||
− | For more information: [[Barricading]] |
||
+ | Failing rooftop run will not lose ap. |
||
|| - |
|| - |
||
|} |
|} |
||
Line 85: | Line 71: | ||
! Name !! Description !! Notes !! Prerequisite skill |
! Name !! Description !! Notes !! Prerequisite skill |
||
|- |
|- |
||
− | | Rending Hands || 55% accuracy and 2-4 |
+ | | Rending Hands || 55% accuracy and 2-4 with hand attacks. || || - |
− | || - |
||
|- |
|- |
||
− | | Piercing Talons || 65% accuracy and 3-4 damage with hand attacks. || |
+ | | Piercing Talons || 65% accuracy and 3-4 damage with hand attacks. || || Rending Hands |
− | || Rending Hands |
||
|- |
|- |
||
− | | Evisceration || 70% accuracy and 3-5 damage with hand attacks. || |
+ | | Evisceration || 70% accuracy and 3-5 damage with hand attacks. || || Piercing Talons |
− | || Piercing Talons |
||
|- |
|- |
||
− | | Rend Flesh || When at or above two thirds of full HP, |
+ | | Rend Flesh || When at or above two thirds of full HP, your successful attacks have a chance to do double damage. || || Evisceration |
− | || Evisceration |
||
|- |
|- |
||
− | | Gnawing Bite || 40% accuracy and 3-6 damage with |
+ | | Gnawing Bite || 40% accuracy and 3-6 damage with biting attacks. || || - |
− | || - |
||
|- |
|- |
||
− | | Jagged Teeth || 45% accuracy and 4-6 damage with |
+ | | Jagged Teeth || 45% accuracy and 4-6 damage with biting attacks. || || Gnawing Bite |
− | || Gnawing Bite |
||
|- |
|- |
||
− | | Hunger Pain || |
+ | | Hunger Pain || You receive a damage bonus and increased chance to hit with teeth when low on action points. || When you have 11 AP or lower, Teeth damage increases by 2 (4-6 to 6-8) and hit chance increases by 10% (45% to 55%). |
+ | '''** ONLY WORK WITH ZOMBIE's BITE **''' |
||
|| Jagged Teeth |
|| Jagged Teeth |
||
|- |
|- |
||
− | | Snap Attack || Gives |
+ | | Snap Attack || Gives a chance to bite multiple times. || You have a chance to attack 2 or more times at once, dealing double or more damage(2 times = twice the damage, 3 times = 3 times the damage). Highest probability of doing 2 times attacked, increasingly less probability of doing 3 times. If you have Grim Feast, the HP regained multiplies as well. || Hunger Pain |
|- |
|- |
||
− | | Grim Feast || 45% chance of regaining 3 |
+ | | Grim Feast || 45% chance of regaining 3 HP from a bite attack. || || Gnawing Bite |
− | || Gnawing Bite |
||
|- |
|- |
||
− | | Corpse Feeding || |
+ | | Corpse Feeding || Attempt to regain HP by feeding on nearby corpses. || Cost of 2 AP, and you may only feed on a corpse once for a set time. You get more HP when there's multiple corpses. You can also consume machine's corpses. Each corpse gives 3(?) - 5 HPs. All corpses in that zone will be depleted by using Feed Corpse. || Grim Feast |
|- |
|- |
||
− | | Biohazard || 25% chance of infecting the victims of |
+ | | Biohazard || 25% chance of infecting the victims of your bite attacks with a deadly disease. || || Gnawing Bite |
− | For more information: [[Conditions]] |
||
− | || Gnawing Bite |
||
|- |
|- |
||
− | | Infectious Spew || Unleash an unholy burst of spew to infect others around |
+ | | Infectious Spew || Unleash an unholy burst of spew to infect others around you. || || Biohazard |
− | For more information: [[Conditions]] |
||
− | || Biohazard |
||
|- |
|- |
||
− | | Infectious Splatter || Attacks targeting |
+ | | Infectious Splatter || Attacks targeting you have a chance of infecting the attacker, if the damage is high enough. || || Biohazard |
− | For more information: [[Conditions]] |
||
− | || Biohazard |
||
|- |
|- |
||
− | | Clot || |
+ | | Clot || Your blood can not be sucked. || Prevents Vampires from regaining HP from you. || Biohazard |
|- |
|- |
||
− | | Solid Grip || |
+ | | Solid Grip || You can grasp blunt weapons well enough to use them for basic battery. || || - |
− | || - |
||
|- |
|- |
||
− | | Flailing Battery || |
+ | | Flailing Battery || Your mastery of melee weapons nearly matches your skill as a human. || -2% hit chance compared to your current Human hit chance. Includes all melee weapons (blunt & bladed). || Solid Grip |
|- |
|- |
||
− | | Dine Out || |
+ | | Dine Out || You can pull wounded players out of safety and into the outdoors. || || Solid Grip |
− | || Solid Grip |
||
|- |
|- |
||
− | | Decimate || Damage the interior of buildings to make survival a little harder. || |
+ | | Decimate || Damage the interior of buildings to make survival a little harder. || For more information, see [http://hellrising.wikia.com/wiki/Barricading Barricading] |
− | For more information: [[Barricading]] |
||
|| Solid Grip |
|| Solid Grip |
||
|- |
|- |
||
− | | Intellect || |
+ | | Intellect || You can do basic things like opening doors. || || - |
− | || - |
||
|- |
|- |
||
− | | Identify Life || |
+ | | Identify Life || You can search for hiding humans. || || Intellect |
− | For more information: [[Stealth and Detection|Stealth and detection]] |
||
− | || Intellect |
||
|- |
|- |
||
+ | | Drop Dead || You may hide out as a corpse until motivated to move... or until discovered. || Can be discovered by a Vampire with Sharpened Senses. For more information: [http://hellrising.wikia.com/wiki/Stealth_and_Detection Stealth and detection] || Intellect |
||
− | | Drop Dead || The player may hide out as a corpse until motivated to move... or until discovered. || Allows the player, at the cost of 1 AP, to conceal themselves anywhere, showing up as a corpse to anyone and anything. Upon searching, especially if the lights are turned on, any other player has the chance of revealing the hiding player, as such blowing their cover and revealing their presence to anyone and anything else. Players won't be able to drop dead if other players are currently in or on the same tile. |
||
− | For more information: [[Stealth and Detection|Stealth and detection]] |
||
− | || Intellect |
||
|- |
|- |
||
− | | Meat Seeking || |
+ | | Meat Seeking || Zombie does increased damage when striking the head or gut. || || Intellect |
− | || Intellect |
||
|- |
|- |
||
− | | Strength in Numbers || |
+ | | Strength in Numbers || You recieve a damage bonus with hands and increased chance to hit with teeth when in groups of two or more zombies. || +1 for each zombie. If you are hiding, it is suggested that you should reveal to get +1 damage from your zombie. For 2 zombies in your zone, +1 damage. For 3-4 zombies in your zone +2. For 5-(?) zombies in your zone +3. |
− | For more information: [[Damage]] |
||
|| - |
|| - |
||
|- |
|- |
||
− | | Smell Rot || |
+ | | Smell Rot || You can detect the familiar odor of nearby zombies. || You can detect other Zombies (including NPCs) within a 4x4 radius regardless of weather. You can also detect Zombies inside buildings. You cannot detect corpses or hiding Zombies, however. |
− | For more information: [[Stealth and Detection|Stealth and detection]] |
||
|| Strength in Numbers |
|| Strength in Numbers |
||
|- |
|- |
||
− | | Eerie Moan || Call out into the darkness as only a zombie can. || |
+ | | Eerie Moan || Call out into the darkness as only a zombie can. || Creating a noise for 4x4 radius which everyone can hear. |
− | For more information: [[Stealth and Detection|Stealth and detection]] |
||
|| Strength in Numbers |
|| Strength in Numbers |
||
|- |
|- |
||
− | | Cellular Degeneration || If revived |
+ | | Cellular Degeneration || If revived you may choose to stand as a Human or Zombie. || When a corpse is injected, 15 APs is required to stand as a zombie while 10 APs is required to stand as a human.|| - |
|- |
|- |
||
− | | Adrenaline Boost || |
+ | | Adrenaline Boost || Your undead body recieves an additional boost of health from revival serum when you choose to rise a zombie. || || Cellular Degeneration |
− | || Cellular Degeneration |
||
|} |
|} |
||
Line 176: | Line 137: | ||
! Name !! Description !! Notes !! Prerequisite skill |
! Name !! Description !! Notes !! Prerequisite skill |
||
|- |
|- |
||
− | | Fanged Bite || Bite attacks deal 10% additional bite accuracy and |
+ | | Fanged Bite || Bite attacks deal 10% additional bite accuracy and 4 damage. || || - |
− | || - |
||
|- |
|- |
||
− | | Powerful Jaws || After a successful bite, |
+ | | Powerful Jaws || After a successful bite, you latch on to your target and attacks receive a bonus to hit. || Chance to do +2-4 damage when latched. || Fanged Bite |
− | For more information: [[Damage]] |
||
− | || Fanged Bite |
||
|- |
|- |
||
− | | Plasma Feeding || Successful bite attacks regain |
+ | | Plasma Feeding || Successful bite attacks regain HP equal to damage. || Successful bite gives '''a chance''' to regain HP relative to half the amount of damage, rounded up number. || Powerful Jaws |
|- |
|- |
||
− | | Clacking Claws || |
+ | | Clacking Claws || Receive a plasma feeding bonus when low on health. || || Plasma Feeding |
− | || Plasma Feeding |
||
|- |
|- |
||
+ | | Bloodthirst || Increased attack power when on a killing spree. || Two kills are removed from the blood-thirst counter when you hide. |
||
− | | Bloodthirst || Increased attack power when on a killing spree. || For every other player and NPC killed, this skill gives to the player an increasing bonus on damage. The Bloodthirst bonus applies only on Fangs and Claws attacks, and gets resetted back to 0 if the player dies. If the player instead decides to use the Rafter Hang skill, 2 bloodlust points will be automatically lost each time the skill is successfully activated. |
||
− | For more information: [[Damage]], [[Barricading]] |
||
| Powerful Jaws |
| Powerful Jaws |
||
|- |
|- |
||
− | | Vampiric Infection || Anyone |
+ | | Vampiric Infection || Anyone you kill with your fangs will become a vampire. || || - |
|- |
|- |
||
+ | | Cursed Blood || If revived you may choose to stand as a human or vampire. || || Vampiric Infection |
||
− | | Cursed Blood || If revived the player may choose to stand as a human or vampire. || If the player gets injected with the revival serum by another player or NPC while deceased, they can stand and live again as a Vampire, if they wish, instead of being automatically turned into an Human. This requires 5 extra APs, against the normal 10 if they instead wish to stand and live as an Human. |
||
− | || Vampiric Infection |
||
|- |
|- |
||
− | | Supernatural Strength || 10% additional claw accuracy and 2-3 damage. || |
+ | | Supernatural Strength || 10% additional claw accuracy and 2-3 damage. || || - |
− | || - |
||
|- |
|- |
||
− | | Inhuman Durability || |
+ | | Inhuman Durability || You are able to shrug off 1 point of damage. || || Supernatural Strength |
− | || Supernatural Strength |
||
|- |
|- |
||
+ | | Rafter Hang || You can conceal yourself inside buildings if given absolute darkness. || For more information: [http://hellrising.wikia.com/wiki/Stealth_and_Detection Stealth and detection] |
||
− | | Rafter Hang || The player can conceal inside buildings if given absolute darkness. || Allows the player at the cost of 1 AP to conceal themselves inside any non-dungeon building as long as the lights are turned off, as such not showing up as present to anyone and anything entering it next. Upon searching, especially if the lights are turned on, any other player has the chance of stumbling across and finding the hiding player, as such blowing their cover and revealing their presence to anyone and anything else. Players won't be able to rafter hang if other players are currently inside the same building. The building and light conditions will affect the chance of the skill to be successfully performed or not. |
||
− | For more information: [[Stealth and Detection|Stealth and detection]] |
||
|| Supernatural Strength |
|| Supernatural Strength |
||
|- |
|- |
||
− | | Sharpened Senses || |
+ | | Sharpened Senses || You can find others who are hidden quite easily. || Increase a chance of finding hiding players using search command. There is no indicator that there are players hiding in a zone. |
− | For more information: [[Stealth and Detection|Stealth and detection]] |
||
|| - |
|| - |
||
|- |
|- |
||
− | | Supernatural Senses || |
+ | | Supernatural Senses || You are able to sense the number of beings inside or outside if barricades are below heavy. || Sense Presences (1 ap) when barricade meets condition and your are inside or outside target place |
− | For more information: [[Stealth and Detection|Stealth and detection]] |
||
|| Sharpened Senses |
|| Sharpened Senses |
||
|- |
|- |
||
− | | Energy Perception || |
+ | | Energy Perception || You can sense information on the state of your prey. || || Supernatural Senses |
− | || Supernatural Senses |
||
|- |
|- |
||
− | | Discerning Palette || |
+ | | Discerning Palette || You can recognize beings inside or outside that are on your enemy list. || || Supernatural Senses |
− | For more information: [[Stealth and detection]] |
||
− | || Supernatural Senses |
||
|- |
|- |
||
|Night Vision |
|Night Vision |
||
− | |Allows |
+ | |Allows you to see in the darkness as well as you can in the light. |
+ | | |
||
− | | Removes the automatic -5% hit chance and -10% search rate debuff gained if the player is standing in or on a tile that's not lightened up. |
||
− | For more information: [[Stealth and detection]] |
||
|Sharpened Senses |
|Sharpened Senses |
||
|- |
|- |
||
− | | Track Prey || |
+ | | Track Prey || You can sense the approximate direction of the last person you attacked/attacked you. || || Sharpened Senses |
− | For more information: [[Stealth and Detection|Stealth and detection]] |
||
− | || Sharpened Senses |
||
|- |
|- |
||
− | | Silent Whisper || |
+ | | Silent Whisper || You can communicate with vampires next to you without others hearing. || || Sharpened Senses |
− | For more information: [[Stealth and Detection|Stealth and detection]] |
||
− | || Sharpened Senses |
||
|- |
|- |
||
− | | Sudden Lunge || When dead |
+ | | Sudden Lunge || When dead you can attack a nearby victim while getting up. || || - |
− | || - |
||
|- |
|- |
||
− | | Blood Letting || |
+ | | Blood Letting || You do increased damage when striking the neck or chest. || || Sudden Lunge |
− | || Sudden Lunge |
||
|- |
|- |
||
− | | Defile || Using gore from nearby corpses, |
+ | | Defile || Using gore from nearby corpses, you destroy any graffiti for an XP bonus. || || - |
− | For more information: [[Vandalism]] |
||
− | || - |
||
|- |
|- |
||
− | | Raze || Every time |
+ | | Raze || Every time you successfully attack a barricade, you have a chance of damaging the building itself. || || - |
− | For more information: [[Barricading]] |
||
− | || - |
||
|} |
|} |
||
[[Category:Citizen Information]] |
[[Category:Citizen Information]] |