(17 th edits in a row ♥ ( ͡° ͜ʖ ͡°) ♥) Tags: Visual edit apiedit |
(There, another update. 7k xp to my lvl 74 lel) Tags: Visual edit apiedit |
||
Line 3: | Line 3: | ||
==Human Skills== |
==Human Skills== |
||
− | {| |
+ | {| style="text-align:center; background:black;" border="1px" |
! Name !! Description !! Notes !! Prerequisite skill |
! Name !! Description !! Notes !! Prerequisite skill |
||
|- |
|- |
||
Line 61: | Line 61: | ||
==Zombie Skills== |
==Zombie Skills== |
||
− | {| |
+ | {| style="text-align:center; background:black;" border="1px" |
! Name !! Description !! Notes !! Prerequisite skill |
! Name !! Description !! Notes !! Prerequisite skill |
||
|- |
|- |
||
Line 108: | Line 108: | ||
| Meat Seeking || Zombie does increased damage when striking the head or gut. || || Intellect |
| Meat Seeking || Zombie does increased damage when striking the head or gut. || || Intellect |
||
|- |
|- |
||
− | | Strength in Numbers || You recieve a damage bonus with hands and increased chance to hit with teeth when in groups of two or more zombies. || +1 for each zombie. If you are hiding, it is suggested that you should reveal to get +1 damage from your zombie. For 2 zombies in your zone, +1 damage. For 3 |
+ | | Strength in Numbers || You recieve a damage bonus with hands and increased chance to hit with teeth when in groups of two or more zombies. || +1 for each zombie. If you are hiding, it is suggested that you should reveal to get +1 damage from your zombie. For 2 zombies in your zone, +1 damage. For 3-4 zombies in your zone +2. For 5-(?) zombies in your zone +3. |
|| - |
|| - |
||
|- |
|- |
||
Line 122: | Line 122: | ||
==Vampire Skills== |
==Vampire Skills== |
||
− | {| |
+ | {| style="text-align:center; background:black;" border="1px" |
! Name !! Description !! Notes !! Prerequisite skill |
! Name !! Description !! Notes !! Prerequisite skill |
||
|- |
|- |
Revision as of 07:33, 31 December 2016
Skills are various abilities that are purchasable by XP. The initial cost of skills is 50 XP. At every purchase, the cost of the next skill rises by 10 XP. Skills are arranged by "skill trees", and some require a prerequisite skill to be bought before they are able to be purchased.
Human Skills
Name | Description | Notes | Prerequisite skill |
---|---|---|---|
Hand to Hand Combat | 30% chance to hit with your bare hands, 2 damage. | +10% hit ratio for Fists | - |
Brawling | 35% chance to hit, 2-3 damage. | +5% hit chance for Fists | Hand to Hand Combat |
Martial Arts | 40% chance to hit, 3-4 damage. | +5% hit chance for Fists | Hand to Hand Combat |
Defensive Posture | You get more protection out of worn armor. | Hand to Hand Combat | |
Melee Training | 15% better chance to hit with melee weapons. | - | |
Blade Training | 10% better chance to hit with bladed weapons. | Melee Training | |
Adv. Blade Training | 5% better chance to hit with bladed weapons. | Blade Training | |
Blunt Training | 10% better chance to hit with blunt weapons. | Melee Training | |
Adv. Blunt Training | 5% better chance to hit with blunt weapons. | Blunt Training | |
Ballistics Training | 15% better chance to hit with firearms. | - | |
Small Arms Training | 10% better chance to hit with small arms. | Ballistics Training | |
Adv. Small Arms | 5% better chance to hit with small arms. | Small Arms Training | |
Assault Weapon Training | 10% better chance to hit with assault weapons. | Ballistics Training | |
Adv. Assault Weapons | 5% better chance to hit with assault weapons. | Assault Weapon Training | |
Dead Shot | Human does increased damage when striking the head or chest. | Ballistics Training | |
First Aid | Healing items will restore slightly more HP. | - | |
Analysis | Allows you to see HP values of others. | You can only see the HP of other Human players and friendly Human NPCs. | First Aid |
Lab Studies | You can use injectors and revival serum to bring corpses back to life. | First Aid | |
Carpentry | Allows you to put up or reinforce a barricade. | - | |
Power Tool Expertise | 12% better chance to hit with power tools. | Carpentry | |
Demolition | Bonus to taking down barricades. | ||
Craftsmanship | Enables higher skill crafting recipes and shows hints for recipes. | You can see a hint for a recipe when you have all the ingredients except one (it would show up as "???"). | Carpentry |
Scavenging | Increased chances to find items. | - | |
Hiding | Allows you to hide from sight. | You can only hide indoors. You are unable to hide when other players can see you. | Scavenging |
Vandalism | You can spray messages with spray cans. | Scavenging | |
Rooftop Run | By crossing rooftops, you can find safe entrances into adjoining buildings without stepping onto the ground below. | - |
Zombie Skills
Name | Description | Notes | Prerequisite skill |
---|---|---|---|
Rending Hands | 55% accuracy and 2-4 with hand attacks. | - | |
Piercing Talons | 65% accuracy and 3-4 damage with hand attacks. | Rending Hands | |
Evisceration | 70% accuracy and 3-5 damage with hand attacks. | Piercing Talons | |
Rend Flesh | When at or above two thirds of full HP, your successful attacks have a chance to do double damage. | Evisceration | |
Gnawing Bite | 40% accuracy and 3-6 damage with biting attacks. | - | |
Jagged Teeth | 45% accuracy and 4-6 damage with biting attacks. | Gnawing Bite | |
Hunger Pain | You receive a damage bonus and increased chance to hit with teeth when low on action points. | When you have 11 AP or lower, Teeth damage increases by 2 (4-6 to 6-8) and hit chance increases by 10% (45% to 55%). | Jagged Teeth |
Snap Attack | Gives a chance to bite multiple times. | You have a chance to attack 2 or more times at once, dealing double or more damage(2 times = twice the damage, 3 times = 3 times the damage). Highest probability of doing 2 times attacked, increasingly less probability of doing 3 times. If you have Grim Feast, the HP regained multiplies as well. | Hunger Pain |
Grim Feast | 45% chance of regaining 3 HP from a bite attack. | Gnawing Bite | |
Corpse Feeding | Attempt to regain HP by feeding on nearby corpses. | Cost of 2 AP, and you may only feed on a corpse once for a set time. You get more HP when there's multiple corpses. You can also consume machine's corpses. Each corpse gives 3(?) - 5 HPs | Grim Feast |
Biohazard | 25% chance of infecting the victims of your bite attacks with a deadly disease. | Gnawing Bite | |
Infectious Spew | Unleash an unholy burst of spew to infect others around you. | Biohazard | |
Infectious Splatter | Attacks targeting you have a chance of infecting the attacker, if the damage is high enough. | Biohazard | |
Clot | Your blood can not be sucked. | Prevents Vampires from regaining HP from you. | Biohazard |
Solid Grip | You can grasp blunt weapons well enough to use them for basic battery. | - | |
Flailing Battery | Your mastery of melee weapons nearly matches your skill as a human. | -2% hit chance compared to your current Human hit chance. Includes all melee weapons (blunt & bladed). | Solid Grip |
Dine Out | You can pull wounded players out of safety and into the outdoors. | Solid Grip | |
Decimate | Damage the interior of buildings to make survival a little harder. | Solid Grip | |
Intellect | You can do basic things like opening doors. | - | |
Identify Life | You can search for hiding humans. | Intellect | |
Drop Dead | You may hide out as a corpse until motivated to move... or until discovered. | Can be discovered by a Vampire with Sharpened Senses. Play dead can't be used if there is another player in your zone because someone is watching you. | Intellect |
Meat Seeking | Zombie does increased damage when striking the head or gut. | Intellect | |
Strength in Numbers | You recieve a damage bonus with hands and increased chance to hit with teeth when in groups of two or more zombies. | +1 for each zombie. If you are hiding, it is suggested that you should reveal to get +1 damage from your zombie. For 2 zombies in your zone, +1 damage. For 3-4 zombies in your zone +2. For 5-(?) zombies in your zone +3. | - |
Smell Rot | You can detect the familiar odor of nearby zombies. | You can detect other Zombies (including NPCs) within a 4x4 radius. You can also detect Zombies inside buildings. You cannot detect corpses or hiding Zombies, however. | Strength in Numbers |
Eerie Moan | Call out into the darkness as only a zombie can. | Strength in Numbers | |
Cellular Degeneration | If revived you may choose to stand as a Human or Zombie. | When a corpse is injected, 15 APs is required to stand as a zombie while 10 APs is required to stand as a human. | - |
Adrenaline Boost | Your undead body recieves an additional boost of health from revival serum when you choose to rise a zombie. | Cellular Degeneration |
Vampire Skills
Name | Description | Notes | Prerequisite skill |
---|---|---|---|
Fanged Bite | Bite attacks deal 10% additional bite accuracy and 4 damage. | - | |
Powerful Jaws | After a successful bite, you latch on to your target and attacks receive a bonus to hit. | Chance to do +2-4 damage when latched. | Fanged Bite |
Plasma Feeding | Successful bite attacks regain HP equal to damage. | Regains HP relative to half the amount of damage. | Powerful Jaws |
Clacking Claws | Receive a plasma feeding bonus when low on health. | Plasma Feeding | |
Bloodthirst | Increased attack power when on a killing spree. | Two kills are removed from the blood-thirst counter when you hide. | Powerful Jaws |
Vampiric Infection | Anyone you kill with your fangs will become a vampire. | - | |
Cursed Blood | If revived you may choose to stand as a human or vampire. | Vampiric Infection | |
Supernatural Strength | 10% additional claw accuracy and 2-3 damage. | - | |
Inhuman Durability | You are able to shrug off 1 point of damage. | Supernatural Strength | |
Rafter Hang | You can conceal yourself inside buildings if given absolute darkness. | Supernatural Strength | |
Sharpened Senses | You can find others who are hidden quite easily. | - | |
Supernatural Senses | You are able to sense the number of beings inside or outside if barricades are below heavy. | Sharpened Senses | |
Energy Perception | You can sense information on the state of your prey. | Supernatural Senses | |
Discerning Palette | You can recognize beings inside or outside that are on your enemy list. | Supernatural Senses | |
Night Vision | Allows you to see in the darkness as well as you can in the light. | Sharpened Senses | |
Track Prey | You can sense the approximate direction of the last person you attacked/attacked you. | Sharpened Senses | |
Silent Whisper | You can communicate with vampires next to you without others hearing. | Sharpened Senses | |
Sudden Lunge | When dead you can attack a nearby victim while getting up. | - | |
Blood Letting | You do increased damage when striking the neck or chest. | Sudden Lunge | |
Defile | Using gore from nearby corpses, you destroy any graffiti for an XP bonus. | - | |
Raze | Every time you successfully attack a barricade, you have a chance of damaging the building itself. | - |