No edit summary Tags: Visual edit apiedit |
Tags: Visual edit apiedit |
||
Line 110: | Line 110: | ||
| Clot || Your blood can not be sucked. || Prevents Vampires from regaining HP from you. || Biohazard |
| Clot || Your blood can not be sucked. || Prevents Vampires from regaining HP from you. || Biohazard |
||
|- |
|- |
||
− | | Solid Grip || You can grasp blunt weapons well enough to use them for basic battery. || |
+ | | Solid Grip || You can grasp blunt weapons well enough to use them for basic battery. || +10% Hit chance for blunt and blade weapons. Normally, you have -5% hit chance for blunt and blade weapons as a zombie. |
|| - |
|| - |
||
|- |
|- |
||
− | | Flailing Battery || Your mastery of melee weapons nearly matches your skill as a human. || |
+ | | Flailing Battery || Your mastery of melee weapons nearly matches your skill as a human. || +28% hit chance for blade and blunt weapons in total. || Solid Grip |
|- |
|- |
||
| Dine Out || You can pull wounded players out of safety and into the outdoors. || 1 AP |
| Dine Out || You can pull wounded players out of safety and into the outdoors. || 1 AP |
||
Line 132: | Line 132: | ||
|| Intellect |
|| Intellect |
||
|- |
|- |
||
− | | Strength in Numbers || You recieve a damage bonus with hands and increased chance to hit with teeth when in groups of two or more zombies. || For more information: [[Damage]] |
+ | | Strength in Numbers || You recieve a damage bonus with hands and increased chance to hit with teeth when in groups of two or more zombies. || Increase damage for Hands and Teeth attacks. For more information: [[Damage]] |
|| - |
|| - |
||
|- |
|- |
Revision as of 08:16, 2 March 2017
Skills are various abilities that are purchasable by XP. The initial cost of skills is 50 XP. At every purchase, the cost of the next skill rises by 10 XP. Skills are arranged by "skill trees", and some require a prerequisite skill to be bought before they are able to be purchased.
Players need 29930 xps in total to acquire level 74. For more information: Level and experience points.
Human Skills
Name | Description | Notes | Prerequisite skill |
---|---|---|---|
Hand to Hand Combat | 30% chance to hit with your bare hands, 2 damage. | +10% hit ratio for Fists (30% in total) | - |
Brawling | 35% chance to hit, 2-3 damage. | +5% hit chance for Fists (35% in total) | Hand to Hand Combat |
Martial Arts | 40% chance to hit, 3-4 damage. | +5% hit chance for Fists (40% in total) | Hand to Hand Combat |
Defensive Posture | You get more protection out of worn armor. | Passive. 0-1 damage reduction. | Hand to Hand Combat |
Melee Training | 15% better chance to hit with melee weapons. | - | |
Blade Training | 10% better chance to hit with bladed weapons. | Melee Training | |
Adv. Blade Training | 5% better chance to hit with bladed weapons. | Blade Training | |
Blunt Training | 10% better chance to hit with blunt weapons. | Melee Training | |
Adv. Blunt Training | 5% better chance to hit with blunt weapons. | Blunt Training | |
Ballistics Training | 15% better chance to hit with firearms. | - | |
Small Arms Training | 10% better chance to hit with small arms. | Ballistics Training | |
Adv. Small Arms | 5% better chance to hit with small arms. | Small Arms Training | |
Assault Weapon Training | 10% better chance to hit with assault weapons. | Ballistics Training | |
Adv. Assault Weapons | 5% better chance to hit with assault weapons. | Assault Weapon Training | |
Dead Shot | Human does increased damage when striking the head or chest. | For more information: Damage | Ballistics Training |
First Aid | Healing items will restore slightly more HP. | For more information: Healing Items | - |
Analysis | Allows you to see HP values of others. | You can only see the HP of other Human players and friendly Human NPCs. | First Aid |
Lab Studies | You can use injectors and revival serum to bring corpses back to life. | 1 AP | First Aid |
Carpentry | Allows you to put up or reinforce a barricade. | No material is needed to barricading or repair. For more information: Barricading | - |
Power Tool Expertise | 12% better chance to hit with power tools. | Carpentry | |
Demolition | Bonus to taking down barricades. | Multiply hit chance for barricades by 1.25. For more information: Barricading | |
Craftsmanship | Enables higher skill crafting recipes and shows hints for recipes. | You can see a hint for a recipe when you have all the ingredients except one (it would show up as "???"). | Carpentry |
Scavenging | Increased chances to find items. | very important for low search-rate buildings such as Music shops, Lazarix buildings or Toy Stores. For more information: Barricading, Search Rate | - |
Hiding | Allows you to hide from sight. | For more information: Stealth and detection | Scavenging |
Vandalism | You can spray messages with spray cans. | For more information: Vandalism | Scavenging |
Rooftop Run | By crossing rooftops, you can find safe entrances into adjoining buildings without stepping onto the ground below. | 1 ap. Move only if the target buildings' ruin' level is at level 10 or bleow. Failing rooftop run will not lose ap. For more information: Barricading | - |
Zombie Skills
Name | Description | Notes | Prerequisite skill |
---|---|---|---|
Rending Hands | 55% accuracy and 2-4 with hand attacks. | - | |
Piercing Talons | 65% accuracy and 3-4 damage with hand attacks. | Rending Hands | |
Evisceration | 70% accuracy and 3-5 damage with hand attacks. | Piercing Talons | |
Rend Flesh | When at or above two thirds of full HP, your successful attacks have a chance to do double damage. | Rend Flesh works only with both teeth and hands.
For more information: Damage |
Evisceration |
Gnawing Bite | 40% accuracy and 3-6 damage with biting attacks. | - | |
Jagged Teeth | 45% accuracy and 4-6 damage with biting attacks. | Gnawing Bite | |
Hunger Pain | You receive a damage bonus and increased chance to hit with teeth when low on action points. | Working only with teeth. For more information: Damage | Jagged Teeth |
Snap Attack | Gives a chance to bite multiple times. | For more information: Damage | Hunger Pain |
Grim Feast | 45% chance of regaining 3 HP from a bite attack. | Very important | Gnawing Bite |
Corpse Feeding | Attempt to regain HP by feeding on nearby corpses. | Cost of 2 AP, and you may only feed on a corpse once for a set time. You get more HP when there's multiple corpses. You can also consume machine's corpses. Each corpse gives 2 - 5 HPs. All corpses in that zone will be depleted by using Feed Corpse. | Grim Feast |
Biohazard | 25% chance of infecting the victims of your bite attacks with a deadly disease. | Infection does not work on zombies and machines. | Gnawing Bite |
Infectious Spew | Unleash an unholy burst of spew to infect others around you. | Infection does not work on zombies and machines. | Biohazard |
Infectious Splatter | Attacks targeting you have a chance of infecting the attacker, if the damage is high enough. | Infection does not work on zombies and machines. | Biohazard |
Clot | Your blood can not be sucked. | Prevents Vampires from regaining HP from you. | Biohazard |
Solid Grip | You can grasp blunt weapons well enough to use them for basic battery. | +10% Hit chance for blunt and blade weapons. Normally, you have -5% hit chance for blunt and blade weapons as a zombie. | - |
Flailing Battery | Your mastery of melee weapons nearly matches your skill as a human. | +28% hit chance for blade and blunt weapons in total. | Solid Grip |
Dine Out | You can pull wounded players out of safety and into the outdoors. | 1 AP | Solid Grip |
Decimate | Damage the interior of buildings to make survival a little harder. | 2 APs. For more information: Barricading | Solid Grip |
Intellect | You can do basic things like opening doors. | Congratulation! you can open the door! | - |
Identify Life | You can search for hiding humans. | For more information: Stealth and detection | Intellect |
Drop Dead | You may hide out as a corpse until motivated to move... or until discovered. | Players will show as NPC's corpses. For more information: Stealth and detection | Intellect |
Meat Seeking | Zombie does increased damage when striking the head or gut. | For more information: Damage | Intellect |
Strength in Numbers | You recieve a damage bonus with hands and increased chance to hit with teeth when in groups of two or more zombies. | Increase damage for Hands and Teeth attacks. For more information: Damage | - |
Smell Rot | You can detect the familiar odor of nearby zombies. | For more information: Stealth and detection | Strength in Numbers |
Eerie Moan | Call out into the darkness as only a zombie can. | For more information: Stealth and detection | Strength in Numbers |
Cellular Degeneration | If revived you may choose to stand as a Human or Zombie. | When a corpse is injected, 15 APs is required to stand as a zombie while 10 APs is required to stand as a human. | - |
Adrenaline Boost | Your undead body recieves an additional boost of health from revival serum when you choose to rise a zombie. | +10 HP | Cellular Degeneration |
Vampire Skills
Name | Description | Notes | Prerequisite skill |
---|---|---|---|
Fanged Bite | Bite attacks deal 10% additional bite accuracy and 6 damage. | At 0 bloodthirst points, 40% and 6 damage. | - |
Powerful Jaws | After a successful bite, you latch on to your target and attacks receive a bonus to hit. | Latch effect will be carry over death (bug). For more information: Damage | Fanged Bite |
Plasma Feeding | Successful bite attacks regain HP equal to damage. | Successful bite gives a chance to regain HP relative to half the amount of damage, rounded up number. Successful Plasma Feeding gives a chance to cure infection. Plasma Feeding obviously does not work on machine. | Powerful Jaws |
Clacking Claws | Receive a plasma feeding bonus when low on health. | Working when you have 10 HP or less. Increasing regaining HP by 50%, Math.Round(Plasma feeding)+Math.Round(Plasma feeding)*1.5.
If players' HP are very low (? HP), plasma feeding will gain 100% bonus. |
Plasma Feeding |
Bloodthirst | Increased attack power when on a killing spree. | Bloodthirst works only with fangs and claws. For more information: Damage | Powerful Jaws |
Vampiric Infection | Anyone you kill with your fangs will become a vampire. | - | |
Cursed Blood | If revived you may choose to stand as a human or vampire. | 15 APs to revive as a vampire. 10 APs to revive as a human | Vampiric Infection |
Supernatural Strength | 10% additional claw accuracy and 2-3 damage. | At 0 bloodthirst points, 55% and 5-7 damage. | - |
Inhuman Durability | You are able to shrug off 1 point of damage. | Passive | Supernatural Strength |
Rafter Hang | You can conceal yourself inside buildings if given absolute darkness. | For more information: Stealth and detection | Supernatural Strength |
Sharpened Senses | You can find others who are hidden quite easily. | For more information: Stealth and detection | - |
Supernatural Senses | You are able to sense the number of beings inside or outside if barricades are below heavy. | For more information: Stealth and detection | Sharpened Senses |
Energy Perception | You can sense information on the state of your prey. | You can know prey's HP after your vampire successfully attacks your targets with Claws or Fangs. | Supernatural Senses |
Discerning Palette | You can recognize beings inside or outside that are on your enemy list. | For more information: Stealth and detection | Supernatural Senses |
Night Vision | Allows you to see in the darkness as well as you can in the light. | Passive | Sharpened Senses |
Track Prey | You can sense the approximate direction of the last person you attacked/attacked you. | For more information: Stealth and detection | Sharpened Senses |
Silent Whisper | You can communicate with vampires next to you without others hearing. | For more information: Stealth and detection | Sharpened Senses |
Sudden Lunge | When dead you can attack a nearby victim while getting up. | NPC will not counter attack. Attacking with claw with 100% chance. +1 AP besides APs are needed from getting up. | - |
Blood Letting | You do increased damage when striking the neck or chest. | For more information: Damage | Sudden Lunge |
Defile | Using gore from nearby corpses, you destroy any graffiti for an XP bonus. | 1 AP. A corpse is needed. | - |
Raze | Every time you successfully attack a barricade, you have a chance of damaging the building itself. | For more information: Barricading | - |