Skills are various abilities that are purchasable by XP. The initial cost of skills is 50 XP. At every purchase, the cost of the next skill rises by 10 XP. Skills are arranged by "skill trees", and some require a prerequisite skill to be bought before they are able to be purchased.
Human Skills
Name
Description
Notes
Prerequisite skill
Hand to Hand Combat
30% chance to hit with your bare hands, 2 damage.
+10% hit ratio for Fists
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Brawling
35% chance to hit, 2-3 damage.
+5% hit chance for Fists
Hand to Hand Combat
Martial Arts
40% chance to hit, 3-4 damage.
+5% hit chance for Fists
Hand to Hand Combat
Defensive Posture
You get more protection out of worn armor.
Hand to Hand Combat
Melee Training
15% better chance to hit with melee weapons.
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Blade Training
10% better chance to hit with bladed weapons.
Melee Training
Adv. Blade Training
5% better chance to hit with bladed weapons.
Blade Training
Blunt Training
10% better chance to hit with blunt weapons.
Melee Training
Adv. Blunt Training
5% better chance to hit with blunt weapons.
Blunt Training
Ballistics Training
15% better chance to hit with firearms.
-
Small Arms Training
10% better chance to hit with small arms.
Ballistics Training
Adv. Small Arms
5% better chance to hit with small arms.
Small Arms Training
Assault Weapon Training
10% better chance to hit with assault weapons.
Ballistics Training
Adv. Assault Weapons
5% better chance to hit with assault weapons.
Assault Weapon Training
Dead Shot
Human does increased damage when striking the head or chest.
Ballistics Training
First Aid
Healing items will restore slightly more HP.
-
Analysis
Allows you to see HP values of others.
You can only see the HP of other Human players and friendly Human NPCs.
First Aid
Lab Studies
You can use injectors and revival serum to bring corpses back to life.
First Aid
Carpentry
Allows you to put up or reinforce a barricade.
-
Power Tool Expertise
12% better chance to hit with power tools.
Carpentry
Demolition
Bonus to taking down barricades.
Craftsmanship
Enables higher skill crafting recipes and shows hints for recipes.
You can see a hint for a recipe when you have all the ingredients except one (it would show up as "???").
Carpentry
Scavenging
Increased chances to find items.
-
Hiding
Allows you to hide from sight.
You can only hide indoors. You are unable to hide when other players can see you.
Scavenging
Vandalism
You can spray messages with spray cans.
Scavenging
Rooftop Run
By crossing rooftops, you can find safe entrances into adjoining buildings without stepping onto the ground below.
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Zombie Skills
Name
Description
Notes
Prerequisite skill
Rending Hands
55% accuracy and 2-4 with hand attacks.
-
Piercing Talons
65% accuracy and 3-4 damage with hand attacks.
Rending Hands
Evisceration
70% accuracy and 3-5 damage with hand attacks.
Piercing Talons
Rend Flesh
When at or above two thirds of full HP, your successful attacks have a chance to do double damage.
Evisceration
Gnawing Bite
40% accuracy and 3-6 damage with biting attacks.
-
Jagged Teeth
45% accuracy and 4-6 damage with biting attacks.
Gnawing Bite
Hunger Pain
You receive a damage bonus and increased chance to hit with teeth when low on action points.
When you have 11 AP or lower, Teeth damage increases by 2 (4-6 to 6-8) and hit chance increases by 10% (45% to 55%).
Jagged Teeth
Snap Attack
Gives a chance to bite multiple times.
You have a chance to attack 2 or more times at once, dealing double or more damage(2 times = twice the damage, 3 times = 3 times the damage). Highest probability of doing 2 times attacked, increasingly less probability of doing 3 times. If you have Grim Feast, the HP regained multiplies as well.
Hunger Pain
Grim Feast
45% chance of regaining 3 HP from a bite attack.
Gnawing Bite
Corpse Feeding
Attempt to regain HP by feeding on nearby corpses.
Cost of 2 AP, and you may only feed on a corpse once for a set time. You get more HP when there's multiple corpses. You can also consume machine's corpses. Each corpse gives 3(?) - 5 HPs
Grim Feast
Biohazard
25% chance of infecting the victims of your bite attacks with a deadly disease.
Gnawing Bite
Infectious Spew
Unleash an unholy burst of spew to infect others around you.
Biohazard
Infectious Splatter
Attacks targeting you have a chance of infecting the attacker, if the damage is high enough.
Biohazard
Clot
Your blood can not be sucked.
Prevents Vampires from regaining HP from you.
Biohazard
Solid Grip
You can grasp blunt weapons well enough to use them for basic battery.
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Flailing Battery
Your mastery of melee weapons nearly matches your skill as a human.
-2% hit chance compared to your current Human hit chance. Includes all melee weapons (blunt & bladed).
Solid Grip
Dine Out
You can pull wounded players out of safety and into the outdoors.
Solid Grip
Decimate
Damage the interior of buildings to make survival a little harder.
Solid Grip
Intellect
You can do basic things like opening doors.
-
Identify Life
You can search for hiding humans.
Intellect
Drop Dead
You may hide out as a corpse until motivated to move... or until discovered.
Can be discovered by a Vampire with Sharpened Senses. Play dead can't be used if there is another player in your zone because someone is watching you.
Intellect
Meat Seeking
Zombie does increased damage when striking the head or gut.
Intellect
Strength in Numbers
You recieve a damage bonus with hands and increased chance to hit with teeth when in groups of two or more zombies.
+1 for each zombie. If you are hiding, it is suggested that you should reveal to get +1 damage from your zombie. For 2 zombies in your zone, +1 damage. For 3-4 zombies in your zone +2. For 5-(?) zombies in your zone +3.
-
Smell Rot
You can detect the familiar odor of nearby zombies.
You can detect other Zombies (including NPCs) within a 4x4 radius. You can also detect Zombies inside buildings. You cannot detect corpses or hiding Zombies, however.
Strength in Numbers
Eerie Moan
Call out into the darkness as only a zombie can.
Strength in Numbers
Cellular Degeneration
If revived you may choose to stand as a Human or Zombie.
When a corpse is injected, 15 APs is required to stand as a zombie while 10 APs is required to stand as a human.
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Adrenaline Boost
Your undead body recieves an additional boost of health from revival serum when you choose to rise a zombie.
Cellular Degeneration
Vampire Skills
Name
Description
Notes
Prerequisite skill
Fanged Bite
Bite attacks deal 10% additional bite accuracy and 4 damage.
-
Powerful Jaws
After a successful bite, you latch on to your target and attacks receive a bonus to hit.
Chance to do +2-4 damage when latched.
Fanged Bite
Plasma Feeding
Successful bite attacks regain HP equal to damage.
Regains HP relative to half the amount of damage.
Powerful Jaws
Clacking Claws
Receive a plasma feeding bonus when low on health.
Plasma Feeding
Bloodthirst
Increased attack power when on a killing spree.
Two kills are removed from the blood-thirst counter when you hide.
Powerful Jaws
Vampiric Infection
Anyone you kill with your fangs will become a vampire.
-
Cursed Blood
If revived you may choose to stand as a human or vampire.
Vampiric Infection
Supernatural Strength
10% additional claw accuracy and 2-3 damage.
-
Inhuman Durability
You are able to shrug off 1 point of damage.
Supernatural Strength
Rafter Hang
You can conceal yourself inside buildings if given absolute darkness.
Supernatural Strength
Sharpened Senses
You can find others who are hidden quite easily.
-
Supernatural Senses
You are able to sense the number of beings inside or outside if barricades are below heavy.
Sharpened Senses
Energy Perception
You can sense information on the state of your prey.
Supernatural Senses
Discerning Palette
You can recognize beings inside or outside that are on your enemy list.
Supernatural Senses
Night Vision
Allows you to see in the darkness as well as you can in the light.
Sharpened Senses
Track Prey
You can sense the approximate direction of the last person you attacked/attacked you.
Sharpened Senses
Silent Whisper
You can communicate with vampires next to you without others hearing.
Sharpened Senses
Sudden Lunge
When dead you can attack a nearby victim while getting up.
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Blood Letting
You do increased damage when striking the neck or chest.
Sudden Lunge
Defile
Using gore from nearby corpses, you destroy any graffiti for an XP bonus.
-
Raze
Every time you successfully attack a barricade, you have a chance of damaging the building itself.