(→Flares) Tags: Visual edit apiedit |
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* If you are close to barricades or fences, when someone interact with them you can detect doers. |
* If you are close to barricades or fences, when someone interact with them you can detect doers. |
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* If players who make noise stay inside buildings, Unlike Smell Rot or Track Prey, '''<u>noise range will be reduced by one</u>'''. Whether listeners are inside or outside do not matter. |
* If players who make noise stay inside buildings, Unlike Smell Rot or Track Prey, '''<u>noise range will be reduced by one</u>'''. Whether listeners are inside or outside do not matter. |
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− | * If players successfully hit an NPC |
+ | * If players successfully hit an NPC, NPC will always counter attack and may cause a noise. Other NPC of same race may help it attacking players. |
* Every ticks in game npc may attack players in the same zone. |
* Every ticks in game npc may attack players in the same zone. |
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* Killing other beings in the same area will be detected. |
* Killing other beings in the same area will be detected. |
Revision as of 10:26, 4 March 2017
Light
- Where there is no light, there is darkness. Darkness gives -5% accuracy for all attacks attacking movable beings. Darkness also gives hiding bonus making it more difficult to detect. Night vision (vampire's skill) ignores darkness bonus.
- In The Sewers, Sub-Level Z and Quarantine Zone, there is no electricity thus there is no light.
- Inside buildings, there is darkness. Players need to lit the lights by using generators or Power plant with breaker ON to eradicate darkness.
- There is no Sun in Hellrising. The sky is dark. Serling's outdoor areas are dark in general. Players can lit the lights automatically by using Power plant giving power for lights controlling each zone by using control panel in Power plant.
- Darkness reduces search rate by 10% in general.
Here are some examples how light & Sharpen Senses (vampire's skill) affects searching hiding players:
- Light on, night vision, Sharpen Senses: 1 search roughly to detect.
- Light on, no night vision, Sharpen Senses: 3 searches roughly to detect. (No sharpen case will be 5.725)
- Light off, no night vision, Sharpen Senses: 13 searches roughly to detect.
- Light off, no night vision, no Sharpen Senses: keep trying, if you are not zombie, you can detect hiding players.
Hiding
General
- If players do not Log Out and found hiding players through searching, as long as hiding player happen to be in that tile, hiding players will always be found in that zone without searching even if they try to hide or anything.
- Unlike in normal cases, you can hide with bugged searched hiding players.
- If you go hiding but there are other playing players hiding before you in the same zones, as long as they do not Log Out and you happen to be in those zones, they can always detect you without using search command.
- Unlike in normal cases, you can hide with bugged searched hiding players.
- Hiding will fail if there is at least one player in the same zone. If you can not see those players, bug or not, there are at least one online player near you!
- Try not to hide in hospitals, gun shops, police departments or Lazarix buildings since these buildings provide important supplies for Human and are searched many times.
- Using search command & Sense Presences when you are hiding does not make you un-hide yourself.
Play dead (Zombie's skill)
- Zombie can play dead everywhere. Since zombies can hide everywhere, it is suggested that players should not play dead where there is a building since vampires can use Sense Presences and accidentally detect you. You may consider using play dead outside buildings, hopefully, there should not be many vampire players use their Sense Presences from inside buildings as well.
- Play dead zombies appear as corpses as same as NPC's corpses which can be dumped, fed or defiled the sprayed messages.
- Play dead can not fail unless other revealing players are standing near you watching you suspiciously.
Hang (Vampire's skill)
- Hanging can fail. Vampire must hide inside buildings.
- You will lose 2 blood thirst kills per hang command.
- Humans can find hanging vampires with light on in 1 search.
Hide (Human)
- Hiding can fail.
- A chance to be found might be the same as Hanging.
- Humans can found hiding humans with light on if searchings are conducted more than a few time or lesser if you are lucky.
Detection
- If you die, detection is disabled.
- If buildings are barricaded, there is a high chance that there are players hiding inside building because NPC can destroy barricades and Construction Workers can build lightly barricades which mean buildings that are not cover with no barricade or lightly barricades have a great chance that there are players hiding inside.
- If you are close to barricades or fences, when someone interact with them you can detect doers.
- If players who make noise stay inside buildings, Unlike Smell Rot or Track Prey, noise range will be reduced by one. Whether listeners are inside or outside do not matter.
- If players successfully hit an NPC, NPC will always counter attack and may cause a noise. Other NPC of same race may help it attacking players.
- Every ticks in game npc may attack players in the same zone.
- Killing other beings in the same area will be detected.
- High level vampires usually have Raze (Vampire's skill) which makes buildings a total disaster easily which means buildings that are not usable have a high chance that vampire players may be inside or may be around this area. Bloaters can also destroy inner buildings but it is not very often for NPCs to destroy fences, barricades or inner buildings except for the fort where there are always 10 NPCs (3 soldiers of each races and 1 warchophagus) patrolling whole time increasing a chance to destroy barricades and fences.
Search Command
- Vampires with Sharpen Senses have a higher chance when searching preys.
Hide | Play dead | Hang | Average search times (lit) | Average times to find one (lights are on) |
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Human | Detectable | Detectable | Detectable | 5.725 |
Zombie | need Identify life (skill) | Undetectable | Undetectable | Live hard... die young... |
Vampire | Detectable | Detectable | Detectable | Just use Sense Presences |
Skill's detectings
Action | Note |
---|---|
Moan (Zombie's skill) | a zombie can use moan for 1 ap to create a noise telling its location to everyone in 4x4 radius. |
Identify life (passive) (Zombie's skill) | Allowing you to detect Human when you play as a zombie when using search command while normal zombies can not detect hiding players |
Silent Whisper (Vampire's skill) | All vampires in 2x2 radius can hear the message. Whisper costs 1 ap. |
Supernatural Senses (Vampire's skill) | Using Sense Presences (1 AP) where there is a building
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Smell Rot (Zombie's skill) | let a zombie detect all zombies who are not hiding or dead in 4x4 radius of users all time. If the weather is not clear, detection ranges and results may be different. For more information: weather |
Track Prey (Vampire's skill) |
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Discerning Palette (Vampire's skill) | When using Sense Presences (1 AP), you can tell if beings inside buildings are in your friend list, enemy list, your group, members of allies of your group or members of enemies of your group. |
Gunfire & Explosions
Type of attack | Radius | Detection | Note |
---|---|---|---|
Grenade, Freezebang,Flashbang, Headacher, Trashbang | 5x5 | Explosion echo | Soldiers at fort can use grenade causing Explosion echo when they fight with players. Sometimes, soldiers at fort use grenades and miss resulting in Explosion echo. |
Assault rifle (Players) | 3x3 | Assault rifle | Good for everything except for machines |
Assault rifle (NPC) | 2x2 | Assault rifle | Mantis Security Grunt's attack, Warcophagus' attack |
Explosives | None | None | Mantis Drone's attack |
Generator exploded | 5x5 | Explosion echo | WELCOME TO "HELL" RISING! |
Shotgun | 3x3 | Shotgun | Good for everything |
Sawn off Shotgun | 3x3 | Shotgun | An upgraded version of Shotgun |
Massive foot | 2x2 | Massive metal thud echo | Warcophagus' attack |
Molotov Cocktail | None | None | |
Mounted gun (NPC) | 4x4 | roaring truck echo | Mantis Armored Vehicle's attack |
Mounted gun (NPC) | 4x4 | helicopter echo | Mantis Helicopter's attack |
Self-destruction | 4x4 | large explosion echo | Warcophagus' self-destruction area attack |
Boils, Bloater's Moan | 2x2 | very gross bursting echo | Bloater's attack, Bloater's Moan |
Exploding gut | 2x2 | bursting gore echo | Bloater's self-destruction attack |
Pistol (Player) | 2x2 | Pistol | No one really wants to use pistol, right? |
Pistol (NPC) | None | None | Mantis Security Scout's attack |
Suppressed Pistol | None | None | Rags are rare |
Flares
Type of flare | Radius | Detection | Note |
---|---|---|---|
New Year's fireworks | 5x5 + | a colorful New Year's firework exploding | 8x8 ? |
Flare | 8x8 | flare rising quickly | Blue, Red, Green, Yellow and orange |
Melee attacks:
Many melee attacks do not provide any sound.
Type of attack | Radius | Detection | Note |
---|---|---|---|
Chainsaw | 1x1 | grinding chainsaw echo |
Traps
- If a trap activates and goes dud, it does no damage and no sound (not 0 damage).
Type of attack | Radius | Detection | Note |
---|---|---|---|
Sticky Bomb | 2x2+ (4x4?) | Explosion echo | An expensive trap. (3 sticky bile from necrotids & 1 grenade from soldiers at Forts) |
Bear Trap | None | None | Rare search items from Outside Camp Cabin. |
Explosive Package | 4x4 | Explosion echo | An expensive trap. (1 Package from Post Office & 1 grenade from soldiers at Forts) |
Others
Type of attack | Radius | Detection | Note |
---|---|---|---|
Scream | 4x4 | Anguished scream |
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