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Lightning and Darkness

  • Where there is no light, there is darkness. Darkness reduces the search rate by 10% in general and gives a -5% accuracy hit chance for all attacks. The Night Vision Vampire skill allows the player, if they are currently a Vampire, to ignore both of those debuffs.
  • Darkness also allows Humans to hide more easily and to remain well hidden; while instead it allows Vampires to hide and to remain hidden.
  • Both in Serling and Twilight City, the sky is always perpetually dark and clouded. As such, only some of the outdoor areas are lightened up by surrounding light sources, provided the Power Plant is active and running.
  • Inside buildings, lights can be switched on and off. The lights can be turned on if the Power Plant is active and running or if there's a Generator set up and running inside the building.
  • In certain dungeon areas like The Sewers, the Sub-Level Z and the Quarantine Zone and in certain tiles like Fields, Cornfields or Beaches there's no electricity or lightning at all and as such there's no light whatsoever.

Here are explained how light affects the Vampire's search rate for hiding players:

  • Lights on, Night Vision and Sharpened Senses: 1 search roughly to detect.
  • Light on, no Night Vision, Sharpened Senses: 3 searches roughly to detect. (No sharpen case will be 5.725)
  • Light off, no Night Vision, Sharpened Senses: 13 searches roughly to detect.
  • Light off, no Night Vision, no Sharpened Senses: Varies.

Generators

  • Human players can set up one Generator (which can be found at Hardware Stores) inside each of any non-dungeon building in order to be able to turn the lights on if the Power Plant is currently offline. In order for it to work, it needs to be filled up with Gas Cans (which can be easily found outside Gas Stations). Every 5 minutes tick (6:30, 6:35, 6:40,...), the generator's fuel level is decreased by 1.
  • Each Gas Can adds 60 points to the generator's fuel level (5 hours). The generator can be filled up with a maximum of 4 Gas Cans, upon which it'll be completely full.
  • Upon flipping the building's breakers off, the Generator will also be automatically turned off and won't waste any fuel for the time being. If the Power Plant is up and running, instead, even with lights on the Generator won't use up and waste any fuel.
Generator capacity Status Message (Generator OFF/Generator ON) Fuel's level
0/4 It is Empty. 0
1/4 Barely any fuel / It is running low on fuel 1-60
2/4 Half tank / It is running on half a tank. 61-120
3/4 Nearly full tank / It is running on a nearly full tank. 121-180
4/4 Full tank / It is running on Full tank. 181-240

Hiding

General

  • If players accidentally find one or more hiding players through searching, they'll be automatically unhidden and will remain as such until they hide again or until the player(s) who found them log(s) out. If the previously hidden player is successfully attacked even just once, they'll always remain unhidden until they hide again even if the other player logs off.
  • If a player hides somewhere but there are other active players already hidden before them in or on the same tile or bulding, as long as they don't log out, they'll always be able to see the newly hidden player as present as if they were unhidden.
  • Hiding isn't possible at all if there are other players currently unhidden in or on the same tile or building, no matter if they are online or not.
  • While hiding is possible if there's one or more NPCs in or on the same tile or building, if hostile, this can cause them to grow suspicious and prompt them to search for the player in order to attack and kill them, which may or may not occur. If that happens, the player will remain unhidden until they hide again, and will potentially be killed by the NPC. As such, it's suggested not to hide in presence of hostile NPCs.
  • There's a chance that the MANTIS Security Scout NPC will randomly use its flares (especially when being inside a building), in which case it's possible that the player(s) hiding in or on the same tile or building will be automatically unhidden, potentially resulting in them being killed by the NPC if they are currently offline.
  • It's highly suggested not to hide inside or outside relevant buildings such as hospitals, gun shops, police departments or Lazarix buildings since these buildings provide important supplies for players and are thoroughly searched countless times by many.
  • Performing certain actions, such as crafting, healing themselves or reloading, don't automatically unhide the player; while instead performing other actions such as closing or opening the door, flipping the breakers on or off or searching, do automatically unhide the player.

Drop Dead (Zombie)

  • Zombies can play dead anywhere. Since Zombies can hide everywhere, it's suggested not to play dead inside of a building since Vampires can use the Supernatural Senses skill and end up accidentally detecting the player. As such it's suggested to play dead only outside of buildings or on empty tiles.
  • Upon playing dead Zombies appear as dead corpses to every other player and NPC until discovered through searching, which means they can be dumped if inside of a building, fed on or used to defile the spraypainted messages. However, they cannot be revived with Injectors.
  • Zombies cannot hide if other players are on or in the same tile or building and are active.

Rafter Hang (Vampire)

  • Vampires can only hide inside buildings and cannot hide if the lights are on or/and if other players are inside the same building.
  • Hanging can fail. The success on finding an hiding spot is influenced by the ruin level of the building, chances getting lower if the building is severely dilapidated.
  • 2 Bloodthirst points will be lost for each hanging performed.
  • Hiding Vampires can be found in only 1 search if the lights are on.

Hiding (Human)

  • Humans can only hide inside buildings and cannot hide if other players are inside the same building.
  • Hiding can fail. The success on finding an hiding spot is influenced by the ruin level of the building and by the lightning, chances getting lower if the lights are on or/and if the building is severely dilapidated.
  • Hiding Humans can be found much more easily if the lights are on.

Detection

  • If the player dies, detection is disabled until they stand back up.
  • If a certain building is more than lightly barricaded, there is an high chance that there are players currently hiding or hanging out inside the building or that the building is one of the previously mentioned relevant ones. Although, many others instead prefer to hide in buildings with open doors, lights off and no barricades at all in order not to attract too much attention.
  • If the player is close to some barricades or fences and they are being set up or attacked by another player, the first player can detect who or what is doing so.
  • If any noise is made inside any building, Unlike the Smell Rot or Track Prey skills, the noise range will be reduced by one. Whether listeners are inside or outside doesn't matter.
  • If players successfully manage to hit an NPC, the NPC may cause some noise upon counter-attacking or dying.
  • Every 5 minute tick in game any hostile NPC will attack any player in the same tile. Whether or not the attack succeeds, is up to the RNG.
  • Friendly NPCs may help out the players in various ways, actively or passively, such as attacking other players or NPCs hostile also to them, by setting up some light barricades on a building, by damaging a building or even by reviving them.

Search Filter

  • Do Not Filter - Searching for everything
  • Weapons & Ammunition Only - Searching for Weapons & Ammunition and hiding players.
  • Healing Items Only - Searching for Healing items and hiding players.
  • Just No Clothes - Searching for Non-clothes items and hiding players.
  • Victims Only - Searching for hiding players
  • Ammunition Only - Searching for Ammunition and hiding players.

Search Command

  • Vampires with the Sharpen Senses skill have an higher chance of finding hiding players.
  • The Night Vision skill ignores the darkness penalty.
  • Darkness greatly increases the number of searches needed to find hiding players.
  • If the player manages to find another hiding player and manages to successfully attack them, even when logging off the other player will remain unhidden.
Race Hide Play dead Hang Average number of searches in order to find an hiding player (provided lights are on or that the player is a Vampire with the Night Vision skill)
Human Detectable Detectable Detectable 6
Zombie Requires the Identify Life skill Undetectable Undetectable 6
Vampire Detectable Detectable Detectable 6, 2 (Sharpen Senses)

Skill's detectings

Action Note
Moan (Zombie's skill) a zombie can use moan for 1 ap to create a noise telling its location to everyone in 4x4 radius.
Identify life (passive) (Zombie's skill) Allowing you to detect Human when you play as a zombie when using search command while normal zombies can not detect hiding players
Silent Whisper (Vampire's skill) All vampires in 2x2 radius can hear the message. Whisper costs 1 ap.
Supernatural Senses (Vampire's skill) Using Sense Presences (1 AP) where there is a building
  • If you use outside buildings, it will check how beings are inside non-multi buildings in your current tile on barricade's level 14 or lower (For more information: Barricading). Buildings on extremely heavily barricade do not have an option to use Sense Presences.
  • If you use inside buildings, this skill will check how many beings are outside building.
  • Report will be in format of "You sense the presence of [A+B+C+D] beings outside. [A] of them seem pleasantly familiar. [B] of them seem unpleasantly familiar. [C] of them seem less intelligent than most."
    • [A] are the number of players in your friends list or your group or members of allies of your group.
    • [B] are the number of players in your enemies list or members of enemies of your group.
    • [C] are the number of NPCs.
    • [D] are the number of players who are not in your friends list, enemies list, your group, members of allies of your group and members of enemies of your group. Basically, strangers.
Smell Rot (Zombie's skill) let a zombie detect all zombies who are not hiding or dead in 4x4 radius of users all time. If the weather is not clear, detection ranges and results may be different. For more information: weather
  • If NPC are in range, it will be in the format of "You smell especially heinous undead funk"
  • If zombie players are in range, it will be in the format of "You smell heinous undead funk"
Track Prey (Vampire's skill)
  • If and only if your vampire is attacked or attacked other beings successfully, as long as you or other beings do not die, excluding in case you suicide, or leave 4x4 radius of your vampire, you can detect where they are. If the weather is not clear, detection ranges and results may be different. For more information: weather
  • Fire Extinguisher does not activate Track Prey.
Discerning Palette (Vampire's skill) When using Sense Presences (1 AP), you can tell if beings inside buildings are in your friend list, enemy list, your group, members of allies of your group or members of enemies of your group.

Gunfire & Explosions

Type of attack Radius Detection Note
Grenade, Freezebang,Headacher, Trashbang 5x5 Explosion echo Soldiers at fort can use grenade causing Explosion echo when they fight with players. Sometimes, soldiers at fort use grenades and miss resulting in Explosion echo.
Assault rifle (Players) 3x3 Assault rifle Good for everything except for machines
Assault rifle (NPC) 2x2 Assault rifle Mantis Security Grunt's attack, Warcophagus' attack
Explosives None None Mantis Drone's attack
Flashbang None None
Generator exploded 5x5 Explosion echo WELCOME TO "HELL" RISING!
Shotgun 3x3 Shotgun Good for everything
Sawn off Shotgun 3x3 Shotgun An upgraded version of Shotgun
Massive foot 2x2 Massive metal thud echo Warcophagus' attack
Molotov Cocktail None None
Mounted gun (NPC) 4x4 roaring truck echo Mantis Armored Vehicle's attack
Mounted gun (NPC) 4x4 helicopter echo Mantis Helicopter's attack
Self-destruction 4x4 large explosion echo Warcophagus' self-destruction area attack
Boils, Bloater's Moan 2x2 very gross bursting echo Bloater's attack, Bloater's Moan
Exploding gut 2x2 bursting gore echo Bloater's self-destruction attack
Pistol (Player) 2x2 Pistol No one really wants to use pistol, right?
Pistol (NPC) None None Mantis Security Scout's attack
Suppressed Pistol None None Rags are rare

Flares

Type of flare Radius Detection Note
New Year's fireworks 5x5 + a colorful New Year's firework exploding 8x8 ?
Flare 8x8 flare rising quickly Blue, Red, Green, Yellow and orange

Power tool:

Type of attack Radius Detection Note
Chainsaw 1x1 grinding chainsaw echo
Nailgun 1x1 nailgun being used echo

Traps

  • If a trap activates and goes dud, it does no damage and no sound (not 0 damage).
Type of attack Radius Detection Note
Sticky Bomb 2x2+ (4x4?) Explosion echo An expensive trap. (3 sticky bile from necrotids & 1 grenade from soldiers at Forts)
Bear Trap None None Rare search items from Outside Camp Cabin.
Explosive Package 4x4 Explosion echo An expensive trap. (1 Package from Post Office & 1 grenade from soldiers at Forts)

Others

Type of attack Radius Detection Note
Scream 4x4 Anguished scream
  • 1 AP to use
  • Condition: Be human, have 1 ap left, 1-4 HP
  • Description: Let out an anguished scream. Maybe someone will come to help ... maybe someone will come to finish you off. You never know
  • Scream can only be heard by other human players
  • easiest ways to scream are being infected and using cigarettes.
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